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NPC Generator

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Advanced [show]


Mamnen Lust, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Apothecary uniform. His black hair is lengthy. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Mamnen was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Criminal record. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Mamnen Lust, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)9 (-1) 5 (-3)15 (+2)
Skills Athletics +3, Investigation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Shifting In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a lot of dark rich colors, with gold accents. Her cinnamon fur is drawn into a tight pony tail with a dagger scrunchie. Her hazel eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her job bores her to no end. She has decided to make it more interesting.

History: Shifting was born with her father's beautiful face. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Being a Assassin kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants to meet her childhood hero

Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Shifting In the Wind, Female Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Egelina Colton, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears bulky brown painted plate armor. Her golden hair is knotted and matted. She wears a mask on her face.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a poor family in the city she treasured whatever gifts she got. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.

Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Enemies, Poor, Slave. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Egelina Colton, Female Human Sorcerer 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp. Red-brown spinel (130 gp). 1 Banded mail.


Social Check DCs


Emeny Van Es, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her longsword. She keeps her blonde hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a Miner, her mother struggled to pay the bills. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Emeny Van Es, Female Human Sorcerer 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)8 (-1) 8 (-1)17 (+3)
Skills History +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3 Smokesticks.


Social Check DCs


Eridred Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple grey robe with white stripes complete with hood. She carries with her a set of greataxes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her eyes are hazel and beady.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born in a small village she learned the ways of the warrior from her mother. In her 17th year, her parents were killed by a dire rats raid, leaving Eridred alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Eridred was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Many dire rats want her driven away; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies, Criminal record. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eridred Strongheart, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 10 (+0)8 (-1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 gp.


Social Check DCs


Great Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin pastel vertical stripes and tan pants. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. His long black fur is drawn into a two foot long braid. His eyes are likewise copper.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Great enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Tanner, but he got bored and became a Locksmith. He has achieved small success as a Locksmith.

Motivation: He's in love; and wants a kiss

Flaws: Hedonist, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Great Hummingbird, Male Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 5 (-3)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs


Ida Sydney, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a brown deerstalker hat and brown clothes, she is not a threatening figure. Her hair is always cut to a buzz. She has amber eyes and a brown hat with a black feather.

Personality: She is fixated on the number 51. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born the only child of a wealthy merchant. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels threatened by others

Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Slave, Criminal record. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Ida Sydney, Female Human Sorcerer 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Raymond Washington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and violet eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: Raymond was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Cynical. Bonds: Attractive, Adventurer, Religious. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Raymond Washington, Male Human Sorcerer 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Malquis Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She carries with her a set of warhammers on her belt, each one with a emerald on the hilt. Her red hair is cut jaggedly and amateurishly. Her eyes are a pleasant gray.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Malquis took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable

Ideals: Fighting, Philantrophist, Gifted. Bonds: Immigrant, Criminal record. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Malquis Meliamne, Female Elf Sorcerer 2
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 400 sp. Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs

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