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NPC Generator

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Advanced [show]


Ortegar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His brown hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Shipwright, but he was a colossal failure. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Tiefling people; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Criminal record, Job. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Ortegar Littlefoot, Male Halfling Sorcerer 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)20 (+5) 14 (+2)6 (-2) 8 (-1)10 (+0)
Skills Acrobatics +7, Investigation +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +7 / 1d8+5, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Iolite (40 gp).


Social Check DCs


Ishmoz Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His white hair is cut short with large spiked bangs in the front. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of giants once and for all.

History: Ishmoz was born the youngest of three triplets. Through the years after Ishmoz was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ishmoz's father didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Enemies, Family, Criminal record, Adventurer. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Ishmoz Royston, Male Half-Orc Sorcerer 3
Medium (5'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dain Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey costume with the symbols of the four houses of cards on his torso. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small mountains village. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To clean up the streets; and to unite with his sister

Ideals: Gifted, Fighting. Bonds: Nature, Slave, Guardian. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Dain Trueanvil, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)8 (-1) 14 (+2)5 (-3)
Skills Arcana +1, Athletics +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs


Eida Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a white armored body suit, with a simple grey line shooting up and back down. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are blue.

Personality: Abrasive and pushy, she has a hard time making friends. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Eida grew up listening to her father's many stories. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.

Motivation: To reunite with her old friends.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Eida Deephollow, Female Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 50 gp. Moss agate (6 gp). Hematite (6 gp).


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his right side. He has moderate length auburn hair. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Marshal like his father before him.

Motivation: To end his boredom; and wants his loneliness to end

Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Job, Has a crush. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Trey Bentham, Male Human Sorcerer 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 6000 cp.


Social Check DCs


Aldous Read, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a grey suit, red shirt, and blue tie. He has a small bristly mustache and wavy red hair. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Family. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Aldous Read, Male Human Sorcerer 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)7 (-2) 13 (+1)18 (+4)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Shedinn Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He prefers to wear green clothing when he does not wear armor. His blue crest is still thick. He has several tiny emerald earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane, Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Shedinn Ebynichtomonis, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 9000 cp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Average lock.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. He has a small bristly mustache and wavy brown hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Spice Merchant, who enjoyed hunting, Anselm was taken on many hunting expeditions. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Bonds: Immigrant, Military, Nature, Criminal record. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Anselm Mitchell, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Banded mail.


Social Check DCs


Gimble Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He struck the Bricklayer job and began his own company from there.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Impeccable. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Gimble Loofollue, Male Gnome Sorcerer 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 10 pp.


Social Check DCs

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