Enidda Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A 3'5" eastern woman, she wears a blue costume with the symbols of the four houses of cards on her torso. Her white hair is cut jaggedly and amateurishly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Enidda will drive conversation. She is a great chef.
History: She was born into a rich family. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Scribe
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork studded leather.
Emerald In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing a long, pastel cloak. She sports a flattop fur cut. Her hazel eyes are passionate and lively.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is lazy and tries to find solutions quickly.
History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: She has a crush on the local Bricklayer; and she wants to get laid
Flaws: Depressed, Lazy. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 gp. White pearl (50 gp). Red spinel (50 gp). Coral (50 gp). 1 Half-Plate.
Norkruuth Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His brass crest is long and unkept. His eyes are a pleasant red.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Dazzazn Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of death around his neck, and a bastard sword on his belt. He has dyed his greying silver crest a little too much giving a sharp silver color. His eyes are red and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Terse, Disease. Bonds: Adventurer, Criminal record. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Good lock.
Leucis Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green costume with the symbols of the four houses of cards on his torso. His hair, while still mostly silver, has prominent grey streaks. His gold unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.
History: He got into the Carpenter business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Religious, Job. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp.
Kansif Upton, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear flannel and is in decent physical shape. Her white hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born to loving parents in a slum to the south. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Kansif and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and obtaining odd cultural halfling artifacts is her passion
Flaws: Antagonistic, Shy. Bonds: Adventurer, Poor, Attractive. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 pp. 1 Masterwork Common Melee.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His hair is white and curly. His hazel unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.
History: Rurik was born the youngest of three triplets. Cursed with a spirit at a very young age, Rurik has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his son.
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 6 (-2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Patrick Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has shaved his head bald. He has hazel eyes and a yellow hat with a green feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north. Cursed with lycanthropy at a very young age, Patrick has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc
Flaws: Ugly, Terse, Antagonistic, Disease. Bonds: Immigrant. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 10 (+0) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Drusilia Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. Her silver hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Cocky and sure of herself, she believes she is the best Armorer born in the past three hundred years. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Armorer arts, while her mother instructed her in etiquette, music and courtly manner. Her homeland was ravaged by war and she spent much of her life rebuilding it. She struck the Armorer job and began her own company from there.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Religious, Rich. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Tourmaline (80 gp). Chrysoberyl (80 gp).
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