Three Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His beige fur is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying sister.
Motivation: To prove his worth to the world.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly, Impulsive. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Gilbert Ashley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Brewer profession.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has worked as a Beggar like his mother before him.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Rich, Job. Occupation: Beggar
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Heian Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tan shirt with thin brown vertical stripes and yellow pants. His whole body is exceptionally muscular. His silver hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Heian was born on a far southern desert where he grew up under the tutelage of his father, an expert Spice Merchant. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Sensitive, Addict. Bonds: Immigrant, Religious. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Gilkass Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She is muscular with a powerful set of arms. Her scarlet crest has been sun bleached extensively. Her eyes are gold and beady.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is lazy, self-centered, vain, and jealous.
History: Gilkass lived on a farm with her father, near the main road leading to a nearby town. Through the years after Gilkass was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Gilkass's father didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her brother's freedom.
Motivation: Balancing her hectic life and new Hunter responsibilities is difficult; and she'd like to take her coworkers down a peg
Flaws: Ugly, Selfish, Antagonistic. Bonds: Job, Family. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Mindartis Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky yellow painted plate armor. His hair is always cut to a buzz. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety; and wants a kiss
Flaws: Fearful, Disease. Bonds: Attractive, Has a crush, Slave. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp.
Antinua Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this southern woman wears a faded coat and loose pants complete with wide-brimmed hat. Her hair is long and auburn with streaks of silver, and is pulled back with small yellow clips. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antinua fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Secretive, Ugly. Bonds: Nature. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Obsidian (7 gp).
Sarah Hallewell, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. Her long white hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted from career to career and currently works as a Healer.
Motivation: She'd like to take her coworkers down a peg; and to prove her worth to the world
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Job, Attractive. Occupation: Healer
Voice: French accent
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp.
Heskan Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy green pantaloons and a blue scarf. His copper crest is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Kildrak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear brown clothing when he does not wear armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Kildrak was born in the south. At a young age he loved to build and create. After coming to the age of reason, Kildrak took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Persistence, Gifted, Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Attractive. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
