Anverth Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair, when down, is lengthy. He has gleaming, smiling brown eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Anverth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Flaws: Disease. Bonds: Immigrant, Military, Rich, Family. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Peridot (60 gp).
Nora Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a small hat to cover her moderate length silver hair. She has a dull look in her gray eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.
History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nora took refuge in the large cave and found the beat up flail and armor she uses now. She now mingles about in high society.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Gadreel Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a large black jacket. She keeps her long dark red hair kept up in a rat tail. Her eyes are a pleasant gold.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. A true patriot, Gadreel would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her father was called into army service. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Insane. Bonds: Military, Enemies, Job. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
Ovina Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'11" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her left hand appears badly burned and disfigured. She wears her chestnut hair down. She is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Ovina will drive conversation. Ovina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC; and she has comitted a past crime that haunts her to this day
Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 140 gp. Banded agate (6 gp). Zircon (40 gp). Tourmaline (130 gp). 1 Masterwork Uncommon Weapon.
Callie Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: 2'9" and muscular, this western woman wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She has black hair. Her eyes are gray and beady.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is afraid of women and trembles around them
History: When she was but 6 years old her parents immigrated from the west. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and someone believes her a fraud
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Silver pearl (140 gp). Sardonyx (40 gp).
Adran Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in violet turtlenecks beneath a grey coat with pastel slacks. With a patchy auburn beard and wild auburn hair. His ears are large.
Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Slave, Criminal record. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 80 gp.
Aramil Holimion, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His silver hair is heavily combed to the left. He has green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Persistence, Gifted, Artistic. Bonds: Attractive. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Amethyst (80 gp).
Ovak Sharps, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her chestnut hair is braided into rings. Her amber eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Ovak embodies much of what other species detest in the Half-Orcs. A true patriot, Ovak would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Ovak was born the youngest of three triplets. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and she wants to meet her childhood hero
Flaws: Antagonistic. Bonds: Military, Family, Enemies, Adventurer. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp.
Mordai Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man wears just a black suit. His chestnut hair, when down, is lengthy. He has a tattooed face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the east to a Farmer, Mordai learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Fearful. Bonds: Criminal record, Job, Nature. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
