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NPC Generator

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Advanced [show]


Ûgakûga Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his red hair up. His green eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Butcher father left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Poor. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Ûgakûga Bradly, Male Half-Orc Sorcerer 3
Medium (6'7") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 16 (+3)9 (-1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2800 sp.


Social Check DCs


Spring Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His fur is black, silky, and of moderate length. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Adventurer, Rich. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Spring Of World, Male Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 12 (+1)7 (-2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Amber (160 gp). Amethyst (160 gp). 3 Antitoxin.


Social Check DCs


Osco Underbough, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His black hair is thinning but still full. His violet eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Expand his business; and to be a fortune-teller again

Flaws: Depressed. Bonds: Attractive, Job, Rich. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Osco Underbough, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Orc, Celestial
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: Blue quartz (11 gp). Chrysoberyl (90 gp). Freshwater pearl (11 gp).


Social Check DCs


Whurbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.

History: Whurbin was born with his mother's beautiful face. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural elven artifacts is his passion

Flaws: Shy. Bonds: Attractive, Nature, Immigrant, Adventurer. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Whurbin Dankil, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Aquamarine (200 gp).


Social Check DCs


Ahvain Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ahvain lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Ahvain Drover, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp.


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean brown cloak covering his clean studded leather. His white hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Barendd was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy. Bonds: Poor, Criminal record, Family. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Barendd Balderk, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 20 (+5)8 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nadarr Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" western man, he is wearing the road beaten gear of a warrior. His rusty crest is kept up in a ponytail inside a broad hat. He has gold eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Nadarr hails from a village terrorized by orcs. He helped his father out around the business and became quite the natural. He became a Barber soon after.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to clean up the streets

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Enemies, Job, Guardian. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Nadarr Imbixtellrhyst, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Warryn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his silver hair to look like a famous performer. This green eyed westerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Warryn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Dyer.

Motivation: He would like to get married and retire; and further expansion of business

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Warryn Wildwander, Male Gnome Sorcerer 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)7 (-2) 11 (+0)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp. Violet garnet (200 gp).


Social Check DCs


Dynamic In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He carries with him a set of hammers on his belt, each one with a opal on the hilt. He has wavy yellow fur. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Fighting, Professionalism, Logical. Bonds: Attractive, Poor, Job. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Dynamic In Shadow, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 13 (+1)19 (+4)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp. Red garnet (50 gp).


Social Check DCs

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