Manea Merit, Female Tiefling [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She has no hair. She wears large thick round spectacles.
Personality: Eccentric and domineering, Manea will drive conversation. She enjoys reading and quiet.
History: From birth she was tutored by a cruel and relentless mentor. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Extrovert, Logical, Fighting. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Euron Calm, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is greasy and uncared for. His ears are large.
Personality: Eccentric and domineering, Euron will drive conversation. He also has developed a complete distrust of the Locksmith profession.
History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He struck the Junk Dealer job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Extrovert, Persistence. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Junk Dealer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 7 (-2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Glim Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a blue coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He is muscular with a powerful set of arms. His silver hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Glim isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Glim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Glim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Impeccable, Gifted, Justice. Bonds: Criminal record. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 900 sp. Deep green spinel (130 gp).
Pyntle Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her tan robe and has her crossbow always slung over her shoulder, and carries crossbows. Her red hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.
Personality: Eccentric and domineering, Pyntle will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Healer mother left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Extrovert. Flaws: Secretive, Disease. Bonds: Rich. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
Great Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'5". She does not wear sleeves and tends to eschew shirts when she can avoid it, and her gloved hand is found clutching a bastard sword. She has done her best to style her yellow fur to look like a famous performer. Her eyes are likewise green.
Personality: Abrasive and pushy, she has a hard time making friends. Great is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Gardener arts, while her father instructed her in etiquette, music and courtly manner. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Knight they were divorced and she won custody of their daughter. She worked as a Gardener, and she later adopted a second daughter.
Motivation: A strong sense of loyalty to Tabaxi people; and her spouse's relatives view her with great suspicion
Flaws: Antagonistic, Racist. Bonds: Family, Rich, Nature. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp. Rock crystal (70 gp).
Mella Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, violet, dusty cloak, she is not a threatening figure. Her red hair is cut short. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal poetry training, and achieved minor success. She struck the Gardener job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and she wants to meet her childhood hero
Ideals: Joker, Artistic. Bonds: Rich, Job, Adventurer. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Elysande Cotton, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear brown tank tops with black skirt. Her black hair is still thick. She wears large thick round spectacles.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She receives visions of the future at random moments
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new body guard responsibilities is difficult
Ideals: Gifted, Fighting. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3 Tanglefoot bags.
Sorath Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern woman wears a green cloak and cross-gartered white stockings. Her brown hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She enjoys reading and quiet.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Sorath was left her father's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by brigands. Sorath was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of brigands
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Enemies, Military. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. 6 Acid flasks.
Nykkan Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver crest is lengthy. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!