Werydd Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a long, grey, dusty cloak. Her hair is short and auburn. Her green eyes are slightly larger than normal.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A true patriot, Werydd would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born at the edge of vast island. Cursed with lycanthropy at a very young age, Werydd has worked very hard to control her curse. She's since become an addict/alcoholic.
Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army
Ideals: Athletic, Impeccable. Flaws: Disease, Addict. Bonds: Military, Nature. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. 1 Masterwork Musical instrument.
Cloud Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of warhammers on her belt, each one with a amethyst on the hilt. She sports a flattop fur cut. Her yellow eyes dart from person to person.
Personality: She has always had a great fascination with Halfling culture. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Rich, Criminal record, Slave. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Ratlûg Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ratlûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Ugly, Addict, Shy. Bonds: Poor, Nature. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp.
Percival Clifford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey shirt with thin blue vertical stripes and green pants. His hair, while still mostly silver, has prominent grey streaks. His green eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Fighting. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Drusilia Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears light armors faded through time and improper care. Her brown hair is matted, messy, and big. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Eccentric and domineering, Drusilia will drive conversation. She enjoys reading and quiet.
History: Drusilia was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she's looking for her big break
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Seven Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has black fur. Her eyes are yellow and catlike.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the north, but her parents moved at a very young age to the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Joker. Flaws: Greedy. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp.
Diggory Lincoln, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair and beard is wavy and long. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Diggory was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Immigrant, Guardian. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp.
Erias Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He wears dark leathers with embroidery. He wears his chestnut hair down. His eyes are amber and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He left for the west, certain he would find work there.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and regain custody of his son
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 2 Thunderstones.
Gimurt Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is auburn. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Gimurt studied abroad. After coming to the age of reason, Gimurt took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Ideals: Philantrophist, Gifted. Flaws: Ugly, Forgetful. Bonds: Guardian. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp. 1 Backpack.
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