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NPC Generator

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Advanced [show]


Ulblyn Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of northern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Brewer. He has drifted from career to career and currently works as a Brewer.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Immigrant, Job. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Ulblyn Greenbottle, Male Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 5 (-3)15 (+2)
Skills Animal Handling -1, Intimidation +4
Senses Passive Perception 7
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. Obsidian (13 gp).


Social Check DCs


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His orange fur is braided into rings. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: Gifted from a young age, Flask studied abroad. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Job. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Flask Wind, Male Tabaxi Sorcerer 3
Medium (6'9") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp. 3 Holy water. 1 Alchemist’s fire.


Social Check DCs


Myria Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light white in addition to tight pants. She carries a battered longsword and tarnished sai as well. Her long golden hair is drawn into a two foot long braid. She has a dull look in her brown eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She misses her home and complains about the freezing weather, even in summer.

History: Myria lived on a farm with her father, near the main road leading to a nearby town. Myria liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myria fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and marry her brother to traveling adventurers

Ideals: Fighting, Joker. Bonds: Immigrant, Family, Nature, Religious. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Myria Stonebridge, Female Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp. 1 Silk rope.


Social Check DCs


Grisha Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of brigands once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: He wants revenge against brigands.

Ideals: Athletic, Optimist. Bonds: Enemies, Immigrant, Rich. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Grisha Gracey, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. 1 Everburning torch.


Social Check DCs


Bardryn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears many layers of old clothing at all times. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Bardryn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Family, Adventurer. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Bardryn Rumnaheim, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)18 (+4) 11 (+0)15 (+2)
Skills Animal Handling +2, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Auran, Terran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: Silver chalice with lapis lazuli gems (130 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Large well-done wool tapestry (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. His hair is cut close to his head. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of illithids; and expand his business

Flaws: Ugly. Bonds: Job, Adventurer, Mentor, Military, Enemies. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Schwartz, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 6000 cp. 3 Antitoxin.


Social Check DCs


Mumpena Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan top hat and tan clothes. She keeps her chestnut hair in a flapper bob. Her face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, she has a hard time making friends. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She would like to get married and retire; and to settle down with her crush

Flaws: Antagonistic. Bonds: Rich, Military, Enemies, Has a crush. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Mumpena Lingenhall, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 380 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gurdis Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of glaives on her belt, each one with a amethyst on the hilt. Her hair is blonde and curly. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Gurdis was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her sister recently and the two have been together since.

Motivation: To reunite with her absent father.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Gurdis Trueblood, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp.


Social Check DCs


Maynild Wakefield, Female Human [Permalink]

Personal [hide]

Description: She wears a simple brown robe with green stripes complete with hood. She carries with her a set of halberds on her belt, each one with a aquamarine on the hilt. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was a Barber, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She was granted psionic powers by her dying sister.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new unemployed responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Maynild Wakefield, Female Human Sorcerer 2
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 6000 cp. Red-brown spinel (70 gp).


Social Check DCs

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