Namfoodle Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He has brown hair. His eyes are green and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.
History: Namfoodle was born in the north. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable
Ideals: Opinionated, Persistence, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Ignan, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Heward Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man wears a yellow coat over a black low-cut shirt, and a broad hat upon his head. He sports a long blonde beard, and similarly colored long hair. His brown eyes peer out from beneath his broad yellow hat.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Military, Immigrant. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Synthrin Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is bristling with hidden weapons, mostly maces and whips. She has wavy scarlet crest. Her red eyes are slightly larger than normal.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Synthrin is combative with any and all who dare try her patience in the slightest.
History: Born to a Cartwright, her father struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Gifted, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Pelt Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a brown poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. He has no fur. His eyes are likewise green.
Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Flaws: Ugly, Impulsive. Bonds: Slave, Adventurer, Military. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Heavy steel shield.
Grom Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a white and black robe with the hood down. He has styled his black hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Grom does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a plains tribe. When Grom reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom.
Flaws: Mundane, Depressed. Bonds: Poor, Military, Nature. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Eye agate (14 gp).
Adrie Galanodel, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is generally shirtless and showing off her tattooed chest. She has silver hair. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.
History: Born in the east to a Jeweler, Adrie learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She has been saving her money to try and buy her sister's freedom.
Motivation: She has comitted a past crime that haunts her to this day; and doesn't want to be a jeweler and was forced into it by her family
Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Job, Family, Criminal record. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 280 gp. 1 Smokesticks.
Bucklal Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This northern man dresses like a well dressed Dilettante does. His clothes are grease stained in places. His auburn hair is styled in orderly dreadlocks. His eyes are a pleasant gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Bricklayer profession.
History: He was born in the north, but his parents moved at a very young age to the south. He helped his mother out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Passionate. Bonds: Job, Poor, Immigrant, In love. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Adrex Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He has done his best to style his blue crest to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Dyer business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Amber (130 gp).
Balifra Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and pastel robe with the hood down. Her attire stands in sharp contrast to her longbow, which is beautifully polished and possesses an ornate carving of a rose on it. She keeps her long chestnut hair kept up in a rat tail. She wears an eyepatch.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She went to a religious school and was inspired by the priests there in charitable deeds. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has a rivalry with the Church that dominates her actions; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Adventurer, Religious. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 370 gp.
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