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NPC Generator

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Advanced [show]


Gerald Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has blonde hair. He has a dull look in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Religious. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Wordsworth, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 11 (+0)6 (-2)
Skills Deception +0, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 2000 sp.


Social Check DCs


Pallabar Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His tied-back hair is silver. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 8 years.

Motivation: To be a Junk Dealer again; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Pallabar Raulnor, Male Gnome Sorcerer 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills Medicine +1, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Elven, Goblin, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 8000 cp. 1 Masterwork studded leather.


Social Check DCs


Adam Deighton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy black hair. His fierce blue eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: He was born in the south. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and expand his business

Ideals: Pacifist. Flaws: Ugly. Bonds: Guardian, Immigrant, Nature. Occupation: Sellsword

Voice: Dark and ominous

Attributes [hide]

Adam Deighton, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)17 (+3) 9 (-1)10 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 600 sp. Golden pearl (60 gp).


Social Check DCs


Uthûg Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. His black hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of southern immigrants he idolized his father. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Gardener again; and balancing his hectic life and new priest responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Uthûg Peyton, Male Half-Orc Sorcerer 2
Medium (6'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)8 (-1) 10 (+0)5 (-3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Fargrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered sai and tarnished bastard sword as well. He sports a long blonde beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Fargrim's homeland. Fargrim decided to take the middle way and become a bodyguard. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Military, Immigrant. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Fargrim Strongheart, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 220 gp.


Social Check DCs


Dariff Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. Her skin is fair and her fingers are delicate and long. Her hair is short and golden. Her blue unseeing eyes seem to look past you.

Personality: She is almost excessively polite to everyone, even when angry. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born blind and as such lacked many opportunities for work. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She is greedy; and she has a rivalry with the church that dominates her actions

Ideals: Justice. Flaws: Disease, Shy, PTSD. Bonds: Rich, Religious. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Dariff Daerdahk, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 160 pp. 1 Masterwork Common Melee.


Social Check DCs


Mogg Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple tan line shooting up and back down. He carries with him a set of kukris on his belt, each one with a jet on the hilt. His red hair is still thick. This hazel eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Assassin, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Poor. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Mogg Birkenhead, Male Half-Orc Sorcerer 3
Medium (5'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)9 (-1) 9 (-1)9 (-1)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Megren Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green wide-brimmed hat and green clothes. She has a moderate pudge and is not very fit. Her gold crest is still thick. She has red eyes.

Personality: She loves telling others what to do and how they should feel about things. When she's not drinking or sleeping the drinks off, she's doing painting.

History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered painting. Since then, she has sought to make the best of life.

Motivation: Sabotage a competitor; and balancing her hectic life and new dyer responsibilities is difficult

Ideals: Opinionated, Artistic, Optimist. Bonds: Mentor, Job. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Megren Jerynomonis, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 6 (-2)16 (+3) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Infernal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 6000 cp.


Social Check DCs


Balimaar Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky brown painted plate armor. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Balimaar hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, In love, Enemies. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Balimaar Fawcett, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs

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