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NPC Generator

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Advanced [show]


Five On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She dresses in pastel turtlenecks beneath a yellow coat with blue slacks, and her gloved hand is found clutching a kukri. Her fur is short and yellow. Her copper eyes dart from person to person.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Fisher father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge; and she wants revenge against dire rats

Ideals: Impeccable, Philantrophist, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Five On the Water, Female Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1300 sp. Coral (120 gp). Hematite (5 gp). Carnelian (70 gp).


Social Check DCs


Godfrey Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. He is physically well-built. His moppish white hair is in a traditional bowl cut. His eyes are a pleasant gray.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Half-Elves. As long as the job gets done he does not care how it got done.

History: The child of western immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Nature. Occupation: Layabout

Voice: American accent

Attributes [hide]

Godfrey Serge, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tanglar Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a white suit, grey shirt, and black tie. His long blonde hair is drawn into a two foot long braid. His amber eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. After a long history of fighting, Tanglar and his spouse have recently divorced.

Motivation: A deep hatred of dire rats; and a strong sense of loyalty to gnomish people

Flaws: Antagonistic, Racist. Bonds: Rich, Slave, Enemies. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Tanglar Heiser, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 10 (+0)10 (+0)
Skills History +1, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Aelar Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered pickaxe and tarnished dagger as well. He has done his best to style his blonde hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Aelar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Aelar was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Disciplined, Justice, Persistence. Flaws: Ugly. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Aelar Cithreth, Male Elf Sorcerer 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Oda Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear ponchos typically of a light blue in addition to tight pants. Her hair is brown and curly. She is very pretty but has cold, dead eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She uses divination through singing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Oda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Tiefling people; and she is a bit of a kleptomaniac

Ideals: Justice, Gifted. Flaws: Secretive, Racist. Bonds: Attractive, Criminal record. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Oda Folkor, Female Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 40 gp. 1 Masterwork manacles.


Social Check DCs


Cumpen Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She keeps her chestnut hair in a pixie cut. Her blue eyes dart from person to person to random spaces in the air.

Personality: She will rave to anyone who will listen. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Her mother raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cumpen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cumpen. She has since lost track of the people in her past.

Motivation: A strong sense of loyalty to Tiefling people; and a rival would like her out of the picture

Flaws: Insane, Racist. Bonds: Criminal record, Nature, Family. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Cumpen Wildwander, Female Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Gnoll, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 400 sp. 4 Acid flasks.


Social Check DCs


Zagga Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many green ritualistic tattoos. She wears a black vest and prefers green and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her brown hair down. Her thin eyebrows rest above her beady green eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invites people to come help in her community garden.

History: Zagga was born the youngest of three triplets. Her first spouse was a Tailor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Days after completing her studies, news broke out that her hometown was attacked by goblins. Zagga was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Regain custody of her daughter; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Family, Enemies. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Zagga Cooper, Female Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)8 (-1) 12 (+1)7 (-2)
Skills Intimidation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Diggory Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown shirt with thin yellow vertical stripes and white pants. His head has been shaved. His eyes are gray and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Cook, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Criminal record, Poor. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Marley, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 90 gp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Gennal Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Gennal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gennal took refuge in the large cave and found the beat up lance and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Gennal Suithrasas, Male Elf Sorcerer 2
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 13 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Terran, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1800 sp.


Social Check DCs

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