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NPC Generator

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Advanced [show]


Eggren Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing colorful clothing, dressed as a Architect. She wears a top hat to hide her balding. Her red eyes are slightly larger than normal.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Eggren was born in the south. At a young age she loved to build and create. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Doesn't want to be a Architect and was forced into it by her family; and she feels threatened by others

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Eggren Linxakasendalor, Female Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3 Antitoxin.


Social Check DCs


Smoking Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a colorful flower in his lavender fur. His fierce amber eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Mentor. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Smoking Shore, Male Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)18 (+4) 10 (+0)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Abyssal, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Yebe Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears blue trousers with brown and blue striped suspenders. She wears various colorful collared shirts. She has styled her silver hair well, parting it to the right. Her green eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She pushes her goals aggressively. She is also a coward if confronted.

History: Yebe was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels threatened by others; and obtaining odd cultural gnomish artifacts is her passion

Flaws: Ugly, Fearful. Bonds: Poor, Family, Adventurer. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Yebe Cobblelob, Female Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1900 sp. 1 Buckler.


Social Check DCs


Doudra Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green armored body suit, with a simple red line shooting up and back down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. She has wavy rusty crest. Her eyes are gold and catlike.

Personality: She loves telling others what to do and how they should feel about things. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city she treasured whatever gifts she got. She went to a religious school and was inspired by the priests there in charitable deeds. She has drifted from career to career and currently works as a Dyer.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Opinionated. Bonds: Religious, Poor, Job. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Doudra Grrrmmballhyst, Female Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)11 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 300 sp.


Social Check DCs


Werydd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a fancy grey dress, she is not a threatening figure. Her white hair is cut short with large spiked bangs in the front. Her green eyes are slightly larger than normal.

Personality: Calm and collected, she is a well trained Sage. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Sage, Werydd learned a great deal about her father's area of expertise. Werydd liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Days after completing her studies, news broke out that her hometown was attacked by drow. Werydd was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: She seems to be bored by most things; and a deep hatred of drow

Flaws: Mundane. Bonds: Attractive, Job, Rich, Nature, Enemies. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Werydd Aranore, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp.


Social Check DCs


Phann Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is generally well dressed albeit a few years behind the times. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is frequently practicing swordplay.

History: Phann was born in the west. At a young age she loved to build and create. Her father was a soldier and died while she was still young. Phann was left her father's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic, Joker, Persistence. Bonds: Attractive, Military. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Phann Sylvaranth, Female Elf Sorcerer 1
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp.


Social Check DCs


Frug Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frug fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Frug Gummen, Male Gnome Sorcerer 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 19 (+4)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 130 pp. Large well-done wool tapestry (200 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). 2 Antitoxin.


Social Check DCs


Maynild Nash, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman usually wears her grey robe and has her greatsword always slung over her shoulder. She has auburn hair. She has a dull look in her violet eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Body Guard business at a young age. After coming to the age of reason, Maynild took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Job. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Maynild Nash, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)6 (-2) 10 (+0)12 (+1)
Skills History +0, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His lavender fur has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: He was born several months after his father was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a crush on the local Butcher.

Flaws: Ugly, Disease. Bonds: Poor, Has a crush, Military, Criminal record. Occupation: Engraver

Voice: French accent

Attributes [hide]

Cask Fang, Male Tabaxi Sorcerer 1
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)9 (-1) 17 (+3)15 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Smoky quartz (30 gp). 1 Masterwork Common Melee.


Social Check DCs

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