Bucklal TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. He has no hair. He wears large thick round spectacles.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Servant mother left him crippled. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp.
Rivaan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and sports empty pouches on his belt. He has wavy black crest. He wears an eyepatch.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to tiefling people
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Lone Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear brown clothing when he does not wear armor. His orange fur is slicked back into a classic pompadour. His thin eyebrows rest above his beady copper eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Farmer for hire.
Motivation: Marry his brother to traveling adventurers; and further expansion of business
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Job, Family. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp.
Sora Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is generally well dressed albeit a few years behind the times. She has done her best to style her black crest to look like a famous performer. She has several tiny jet earrings on each ear.
Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Sora was born in the north. At a young age she loved to build and create. Her childhood dream was to be a Servant, but she was a colossal failure. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and balancing her hectic life and new gardener responsibilities is difficult
Ideals: Persistence. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 5 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Herleva Milton, Female Human [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered grey stockings. She carries a battered spear and tarnished warhammer as well. She has a long auburn ponytail with little hanging trinkets. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She loves telling others what to do and how they should feel about things. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Sold as a small child to a wizard, Herleva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Fighting, Opinionated. Bonds: Attractive, Job, Mentor. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Chenna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fancy red dress. She has wavy golden hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chenna took refuge in the ruined castle and found the beat up kukri and armor she uses now. She ran away from her former home and has been making her living as a Server for the past few years.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Military. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. Lapis lazuli (13 gp).
Carrie Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing colorful clothing, dressed as a Glassblower. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Optimist, Philantrophist, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 60 pp.
Xappan Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black wide-brimmed hat and black clothes. He wears a wide-brimmed hat to cover his moderate length blue hair. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Xappan is combative with any and all who dare try his patience in the slightest.
History: Xappan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated, Justice, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Torgga Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, she is an attractive figure. She wears baggy brown pantaloons and a black scarf. Her red hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Torgga was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
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