Azza Death, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a simple green robe with black stripes complete with hood. Her whole body is exceptionally muscular. Her dark red hair has been sun bleached extensively. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Azza lived on a farm with her father, near the main road leading to a nearby town. Like her father and her brother before her, after school she went straight into learning to become a Apothecary. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Addict. Bonds: Immigrant, Job, Adventurer, Family. Occupation: Apothecary
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 190 gp.
Bertram Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright silver hair and a scraggly beard. He has a dull look in his green eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: Bertram was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job, Mentor. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 270 gp. 1 Half-Plate.
Erky Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man has a large blue mantle and cape that has been intricately interwoven into his grey robe. His hair is auburn and curly. He is baby faced.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his religion dominates his actions
Ideals: Gifted. Bonds: Poor, Family, Religious, Mentor. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 20 (+5) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Aquan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp. Silver pearl (110 gp).
Jezebeth Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a black armored body suit, with a simple brown line shooting up and back down. She keeps her long blue hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She is overprotective of those who hire her services. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to loving parents in a slum to the north. A gypsy cursed her at a young age, leading to her ugly appearance. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home.
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp. Moonstone (60 gp).
Sarah Hadley, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears grey painted combat armor at almost all times. She has dyed her greying black hair a little too much giving a sharp black color. Her green eyes are slightly larger than normal.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in the north her family was never financially stable. While studying, she fell in love. They married and had a son. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Baggi Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear flannel, and she perpetually has her flail ready. Her long blonde hair reaches down to her waist. Her eyes are a pleasant violet.
Personality: She can speak with the recently deceased. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Baggi was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Brilliant and gifted she never wanted to apply herself. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Bonds: In love, Poor, Adventurer. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp. 1 Masterwork Light steel shield.
Kûga Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Kûga hails from a village terrorized by orcs. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kûga was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 5 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 pp. Star rose quartz (80 gp).
Kairon Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His blue hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: Regain custody of his son.
Ideals: Philantrophist, Gifted, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 2100 sp.
Vondal Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is dressed in earthy colors with a grey and violet handkerchief worn on his right side. His skin is also unnaturally pale. His hair is black and very short. His thin eyebrows rest above his beady gray eyes.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. The war was a terrible time for him, and Vondal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Vondal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Fortune-teller, but he got bored and became a Hunter. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Depressed. Bonds: Job, Military, Poor. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
