Riswynn Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her hair, while still mostly black, has prominent grey streaks. Her thin eyebrows rest above her beady violet eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born a particularly ugly child, much to the horror of her parents. One day when Riswynn was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Riswynn was heart-stricken from the event, and her mother started working long hours to provde for them. By chance she met her sister recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father
Ideals: Impeccable, Justice. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Eye agate (15 gp).
Antrara Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears baggy green pantaloons and a red scarf. Her white crest is singed and shortened. Her red eyes peer out from beneath her feathered green hat.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Antrara grew up listening to her mother's many stories. A few years later when the west was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 260 gp.
Eva Thompson, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), and she perpetually has her sickle ready. She has a very tight haircut. Her amber eyes are passionate and lively.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Eva is combative with any and all who dare try her patience in the slightest.
History: Her mother raised her in a mountain cabin. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eva fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Justice. Flaws: Antagonistic, Insane. Bonds: Nature. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Climber’s kit.
Hecat Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a green suit, black shirt, and green tie. She wears a top hat to hide her balding. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A true patriot, Hecat would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in a small village she learned the ways of the warrior from her father. A freak accident while working with her Navigator father left her crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She desires power and/or immortality; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Terse, Disease. Bonds: Military. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.
Don Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Courier. His long blonde hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in morningstar use. He became a Courier soon after.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Job, Slave. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 5 (-3) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 sp.
Igden Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his blue robe and has his mace always slung over his shoulder. His long white hair reaches down to his waist. His thin eyebrows rest above his beady violet eyes.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: Born in the north his family was never financially stable. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Adventurer, Poor. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Lapis lazuli (11 gp). 1 Bullseye lantern.
Seven In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a worn and beaten armor. Her red fur is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to loving parents in a slum to the north. Through the years after Seven was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Seven's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Seven and her spouse have recently divorced.
Motivation: Balancing her hectic life and new Mason responsibilities is difficult; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. Silver chalice with lapis lazuli gems (60 gp).
Robert Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left hand appears badly burned and disfigured. His silver hair is long and unkept. His ears are large.
Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp. Red garnet (120 gp).
Mugrunden Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his black crest to look like a famous performer. His thin eyebrows rest above his beady gold eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Mugrunden grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 90 pp. Star ruby (900 gp). Golden yellow topaz (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
