Raymond Darby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He has a moderate pudge and is not very fit. His chestnut hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: An old rival family wants him found; and to reunite with his old friends
Bonds: Attractive, Military, Family, Rich, Adventurer. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: White pearl (60 gp).
Fargas Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with feathered hat. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it.
Flaws: Greedy. Bonds: Attractive, Rich, Criminal record. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp. Rose (50 gp).
Thoradin Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of scythes on his belt, each one with a ruby on the hilt. His hair is short and chestnut. His violet eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Thoradin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 2 years later his spouse died after the birth of his son. Heartbroken, Thoradin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Shy. Bonds: In love, Religious, Adventurer. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. His black fur is long and unkept. His eyes are green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.
History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dagger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dagger. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Poor, Criminal record. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
Az-Bror Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. His hair is golden, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.
History: He was born in the north, but his parents moved at a very young age to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: To get a good night's sleep; and he's in love
Flaws: Depressed, Insomniac. Bonds: Attractive, Immigrant, Adventurer, Has a crush. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Dazzazn Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. His white crest is thinning but still full. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful slaver made him what he is. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice. Flaws: Hedonist. Bonds: Poor, Attractive, Mentor, Nature. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Abyssal, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Heavy wooden shield.
Mary Marley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered shortbow and tarnished longsword as well. Her long auburn hair is drawn into a two foot long braid. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She will rave to anyone who will listen. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mary is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. 1 Crowbar.
Marigold Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a red poncho over her likewise colored trousers and shirt. She wears her silver hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are brown.
Personality: Her tongue was cut out and she uses sign language. She can't help but pocket interesting objects she comes across
History: Marigold was raised in a hard working conservative environment. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: She feels threatened by others; and sabotage a competitor
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Criminal record, Job. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 16
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 16 (+3) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Coral (120 gp). 1 Masterwork Common Melee.
Matilda Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. Her hair, while still mostly auburn, has prominent grey streaks. Her face is scarred and worn.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born into a rich family. A gypsy cursed her at a young age, leading to her ugly appearance. She's also a talented Priest, but doesn't like to broadcast it.
Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 60 gp. 1 Darkwood Buckler.
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