Heskan Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black costume with the symbols of luck on his torso. He wears his scarlet crest down. He has gold eyes.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: Heskan was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He has achieved small success as a Laborer.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Bonds: Religious, Immigrant, Job. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp. 1 Banded mail.
Jezebeth Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of sickles, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is short and red. Her eyes are white and catlike.
Personality: She is very quiet and rarely speaks above a whisper. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Jezebeth was born in the west. At a young age she loved to build and create. Through the years after Jezebeth was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Jezebeth's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Persistence. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Body Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 190 gp. An abacus with copper, silver and gold markers (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Silk rope.
Prosperine Revile, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She carries a battered sickle and tarnished spear as well. Her purple hair is drawn into a tight pony tail with a cross scrunchie. She is very pretty but has cold, dead eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Prosperine is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her brother
Ideals: Fighting. Flaws: Terse, Mundane. Bonds: Attractive, Family. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 50 gp.
Heward Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Assassin. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bounty Hunter mother left him crippled. He struck the Assassin job and began his own company from there.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Insane, Disease. Bonds: Job. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Seere Debauchery, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing colorful clothing, dressed as a Seamstress. She sports a flattop hair cut. She is baby faced.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Like her mother and her brother before her, after school she went straight into learning to become a Seamstress. She struck the Seamstress job and began her own company from there.
Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out
Ideals: Persistence. Bonds: Slave, Job. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp.
Travok Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His head has been shaved. His brown unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bellfounder father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he would like to get married and retire
Ideals: Athletic, Joker. Flaws: Ugly, Disease, Secretive. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 110 gp.
Trym Birkenhead, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.
Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To find somewhere to settle down; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Poor, Criminal record. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. A miniature golden chest with tiny emeralds lining the top (40 gp).
Jebeddo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Jebeddo was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Flaws: Sensitive. Bonds: Attractive, Poor, Adventurer. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 20 (+5) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. 1 Climber’s kit.
Ur-Masi Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. He sports a long brown beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Joker, Persistence. Flaws: Insane, Impulsive. Bonds: Military. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
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