Jezebeth Horror, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a large green jacket. She has wavy dark red hair. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. She can't help but pocket interesting objects she comes across
History: She was born blind and as such lacked many opportunities for work. She moved out south to avoid the crime she committed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Disease, Antagonistic. Bonds: Guardian, Criminal record. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Thervan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. He wears his brown hair up in a very large beehive style do. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Thervan lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.
Motivation: His religion dominates his actions; and regain custody of his daughter
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Family, Religious. Occupation: Healer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Althaea Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is typically in her Bather uniform. Her auburn hair is well kept. Her fair skin shows little sign of her aristocratic breeding.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bather work with an outfit from a few towns over. Bather work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Bather job and began her own company from there.
Motivation: Sabotage a competitor; and to be a adventurer again
Ideals: Philantrophist, Persistence. Bonds: Job, Attractive, Slave. Occupation: Bather
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp.
Roland Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He carries a battered bow and tarnished rapier as well. He has done his best to style his auburn hair to look like a famous performer. His half smiles and amber eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He now owns his own business.
Motivation: Further expansion of business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Fighting, Persistence. Bonds: Attractive, Job, Slave. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp.
Arnold Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is golden and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to half-elven people
Ideals: Artistic, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Nuraval Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. He has violet eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a pair of adventurers, Nuraval grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Joker. Bonds: Attractive, Criminal record, Adventurer. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Dagger On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Glassblower uniform, and is pretty ugly. His orange fur is greasy and uncared for. He has green eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Glassblower in town.
History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of dire rats; and many dire rats want him driven away
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Ogthrak Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a very tight haircut. His green unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear
Flaws: Ugly, Disease, Secretive, Antagonistic. Bonds: Poor, Nature. Occupation: Laborer
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 pp. Amethyst (140 gp).
Prosperine Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She wears bulky green painted plate armor. Her brown hair has been sun bleached extensively. She is baby faced.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great joy in being the best Shipwright in town.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Prosperine was left her mother's suit of armor and trained in its use and care. She has worked as a Shipwright like her mother before her.
Motivation: Expand her business.
Ideals: Passionate, Artistic. Bonds: Attractive, Job, Military. Occupation: Shipwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 19 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
