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NPC Generator

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Advanced [show]


Althaea Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing colorful clothing, dressed as a Mercenary. She is bald on top and has large white tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle.

Ideals: Logical. Flaws: Ugly, Insane, Depressed, Fearful. Bonds: Military. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Althaea Mellerelel, Female Elf Sorcerer 1
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)16 (+3) 14 (+2)10 (+0)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 500 sp. Red garnet (110 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Balifra Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she usually wears her brown robe and has her longbow always slung over her shoulder. With wild brown hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She never swears and excessively uses polite adverbs when speaking. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Balifra was born with her father's beautiful face. After coming to the age of reason, Balifra took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.

Motivation: She is currently in port desperately looking for someone to get her out; and she desires power and/or immortality

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Slave. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Balifra Gorunn, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Fax Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a broad hat to cover his moderate length gold crest. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Joker. Flaws: Antagonistic, PTSD, Disease. Bonds: Family. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Fax Bhenkumbyrznaax, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Tiger eye turquoise (10 gp).


Social Check DCs


Bertram Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes., and sports empty pouches on his belt. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Slave, Rich. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Bertram Tallfellow, Male Halfling Sorcerer 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 90 gp.


Social Check DCs


Shadow Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. Her fur is orange and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She enjoys reading and quiet.

History: She was born several months after her mother was called into army service. Shadow was born on a far northern desert where she grew up under the tutelage of her mother, an expert Architect. She left for the north, certain she would find work there.

Motivation: Wants to work out more often; and retire the richest woman in the north

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Shadow Thunder, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 350 gp.


Social Check DCs


Silent Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to cover his moderate length red fur. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Apothecary business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Impulsive. Bonds: Job, Adventurer, Debt. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Silent Of Shadows, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)7 (-2) 13 (+1)10 (+0)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp. 1 Silk rope.


Social Check DCs


Adelard Heiser, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and brown with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. He has several tiny topaz earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Disease. Bonds: Rich, Criminal record, Military, Nature. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Adelard Heiser, Male Human Sorcerer 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)10 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp.


Social Check DCs


Bernard Fidget, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he tends to wear a grey poncho over his likewise colored trousers and shirt. He has a long red beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Carpenter job and began his own company from there.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Sensitive. Bonds: Attractive, Job, Immigrant. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Bernard Fidget, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp. Golden yellow topaz (200 gp).


Social Check DCs


Geva Deighton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and very much looks the part of a Brewer. Her silver hair is cut short with large spiked bangs in the front. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in a small forest village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Geva Deighton, Female Human Sorcerer 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp.


Social Check DCs

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