Hupe Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a red vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.
History: Hupe was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy.
Ideals: Athletic, Persistence. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 70 gp. 4 Tanglefoot bags.
Dagnal Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her brown hair is well kept. She wears crescent spectacles with a black brim.
Personality: Dagnal wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is a great chef.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and she is unsatisfied with her job
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 270 gp.
Tricking Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a brown tunic with black highlights, and long violet pants that bunch up around his shoes. He has styled his yellow fur well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Brewer profession.
History: He was born in the south, but his parents moved at a very young age to the west. A gifted student he started as a Brewer, but he got bored and became a Locksmith. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Job, Immigrant, Has a crush. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
Ella Winchester, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, she is not a threatening figure. Her red hair is heavily combed to the right. Her face is covered beneath a completely black helmet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Unemployed arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 9 (-1) | 7 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 18000 cp. Sapphire pendant on gold chain (600 gp). An abacus with copper, silver and gold markers (30 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).
Silaqui Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and she perpetually has her hammer ready. Her hair is long and chestnut with streaks of auburn, and is pulled back with small blue clips. Her eyes are green and she is always smoking a pipe.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silaqui fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Bonds: Poor, In love, Nature. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Xanaphia Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a long, blue cloak. She keeps her long black hair kept up in a rat tail. Her gray eyes are slightly larger than normal.
Personality: Calm and collected, she is a well trained Barber. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Xanaphia hails from a village terrorized by gnolls. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she wants to get laid
Ideals: Logical. Bonds: Job, Enemies, Adventurer, Has a crush. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. Moonstone (30 gp).
Trym Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has a moderate pudge and is not very fit. Her red hair is kept up in a ponytail inside a top hat. She has a dull look in her gray eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She misses her home and complains about the freezing weather, even in summer.
History: Born in the south to a Spice Merchant, Trym learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Flaws: Insomniac. Bonds: Immigrant, Job, Adventurer, Family. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp. Pink pearl (80 gp).
Shamash Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. He has wavy blue crest. His eyes, though not visible through his cowl, are gold.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Shamash has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Fighting, Athletic. Flaws: Depressed, Antagonistic, Disease, Insomniac. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 120 gp.
Pyntle Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a colorful flower in her red hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her tongue was cut out and she uses sign language. She is an amazing painter.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Pyntle took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 1200 sp. Moonstone (40 gp). Eye agate (10 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

