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NPC Generator

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Advanced [show]


Nykkan Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his scarlet crest up. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Rich. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Nykkan Beryntolthropal, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp.


Social Check DCs


Veit Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Secretive, Disease, PTSD. Bonds: Attractive. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Veit Torunn, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 15 (+2)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1700 sp. Chrysoberyl (50 gp). Freshwater pearl (16 gp). 1 Masterwork Musical instrument.


Social Check DCs


Immeral Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light tan in addition to tight pants. His hair is silver and curly. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small plains village. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Mundane, Disease. Bonds: Poor, In love, Nature, Family. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Immeral Teinithra, Male Elf Sorcerer 2
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 15 (+2)6 (-2)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 200 gp.


Social Check DCs


Alston Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor, and sports empty pouches on his belt. He wears his red hair up in a very large beehive style do. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Layabout, Alston learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Tanner again; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Religious. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Alston Lingenhall, Male Gnome Sorcerer 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 14 (+2)16 (+3)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Red garnet (160 gp).


Social Check DCs


Senteq Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is kept up in a ponytail inside a top hat. His gray eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.

History: He was raised in a desert tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, PTSD. Bonds: Religious, Nature. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Senteq Loofollue, Male Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)9 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Cask Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. She has moderate length gray fur. She has gleaming, smiling blue eyes.

Personality: She loves telling others what to do and how they should feel about things. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in the south. A few years later when the west was not economically sound they moved to her current location. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to open a new tavern; and she has decided she is irredeemable

Ideals: Opinionated, Philantrophist. Bonds: Immigrant, Criminal record, Job. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Cask Plume, Female Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)6 (-2) 15 (+2)12 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Clayden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Mercenary uniform. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Mercenary like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Fearful. Bonds: Job, Family, Mentor. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

William Clayden, Male Human Sorcerer 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Joan Sherwood, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She typically wears grey cloth garments or leather armor. She has wavy chestnut hair. Her blue eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Sculptor for hire.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Joan Sherwood, Female Human Sorcerer 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 100 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp).


Social Check DCs


Eggren Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she sports green clothing, slightly heavier than average wear. Her scarlet crest is lengthy. Her face is covered beneath a completely black helmet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Eggren enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Eggren was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: She is a bit of a kleptomaniac; and meet up once more with her childhood friend

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Eggren Phrahdrandon, Female Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)10 (+0) 9 (-1)7 (-2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 240 gp.


Social Check DCs

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