Anverth Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Animal Trainer and found it very stressful. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a animal trainer and was forced into it by his family
Flaws: Secretive. Bonds: Rich, Guardian, Slave, Job, Family. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Masterwork studded leather. 1 Chain shirt.
Jade On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. His yellow fur is thinning but still full. He has a tattooed face.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: He was born in a small desert village. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 36000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Creega Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born the only child of a wealthy merchant. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Creega grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Creega. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Entrepeneur. Bonds: Poor, Attractive, Religious, Criminal record. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Freshwater pearl (13 gp).
Avelina Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears skinny pants and wears a brown and blue robe with the hood down. Her red hair is lengthy. She has a dull look in her green eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the west her family was never financially stable. Like her mother and her brother before her, after school she went straight into learning to become a Seamstress. Some 6 years later her spouse died after the birth of her son. Heartbroken, Avelina never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To reunite with her absent mother; and balancing her hectic life and new seamstress responsibilities is difficult
Flaws: Racist. Bonds: Job, Poor, In love, Family. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp.
Varis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sage does. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and balancing his hectic life and new sage responsibilities is difficult
Flaws: Ugly, Depressed, Hedonist. Bonds: Job, Rich. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Ozyman Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is an epitome of beauty. His auburn hair is thinning but still full. He has hazel eyes.
Personality: This man loves writing and to teach people writing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He has never given up on his writing dream.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Artistic. Bonds: Rich, Attractive, Military, Slave. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Dadalan Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His crest is green and very short. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 pp. 1 Masterwork Common Melee.
Nora TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. Her black hair is long and unkept. Her violet eyes are passionate and lively.
Personality: She is business-like. She takes instructions and follows them to the letter. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Nora abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of her son; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Greeba Shelley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. She keeps her long black hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her father raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She tends to her Architect job now, and dutifully fulfills any obligations she has.
Motivation: A deep hatred of drow; and she wants to meet her childhood hero
Flaws: Shy. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points -3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 4 (-3) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
