Ozyman Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple white robe with grey stripes complete with hood. He is portly but not overly obese. His hair is long and auburn with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He has violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: Marry his sister to traveling adventurers.
Flaws: Selfish. Bonds: Job, Poor, Family. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Kairon Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy blue hair. His eyes are a pleasant white.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has been saving his money to try and buy his brother's freedom.
Motivation: A rival would like him out of the picture; and money/treasure
Ideals: Fighting. Bonds: Rich, Attractive, Family, Criminal record. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp.
Oolah Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a black vest and prefers blue and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has done her best to style her red hair to look like a famous performer. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She can speak with the recently deceased. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to loving parents in a slum to the east. Oolah was born on a far eastern desert where she grew up under the tutelage of her father, an expert Architect. She was granted divine powers by her dying brother.
Motivation: She feels threatened by others; and to pay off her debts
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Paymon Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear black pants and tee shirts. He wears his brown hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of goblins once and for all.
History: Paymon was born in the north. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Optimist, Persistence. Bonds: Enemies, Nature, Religious. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Rosalind Langdon, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female usually wears her brown robe and has her longsword always slung over her shoulder. She is tall, broad shouldered and powerfully built. Her silver hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a bit of a xeno-phobe, disliking non-Humans.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure; and a strong sense of loyalty to elven people
Ideals: Optimist. Flaws: Racist, Disease. Bonds: Attractive, Rich. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 3 (-4) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Rhodochrosite (6 gp). 1 Masterwork Common Melee.
Sammal Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with blue slacks. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. His red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and to find somewhere to settle down
Ideals: Fighting, Philantrophist. Flaws: Insomniac, Mundane. Bonds: Family. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp.
Jezean Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple black robe with brown stripes complete with hood. Her crest is scarlet and curly. She tend to wears goggles to shield her eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Animals are drawn to her, and she is able to talk to them.
History: Jezean was born in the west. At a young age she loved to build and create. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 1d4+5, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp.
Oblar Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin pastel vertical stripes and tan pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His long golden hair is drawn into a two foot long braid. He has a dull look in his violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Oblar has worked very hard to control his curse. After a long history of fighting, Oblar and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Nature, Rich. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Thervan Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His black hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich, Slave. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!