Alston Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He has a silver handlebar mustache and slicked back silver hair. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Alston lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alston took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Family, Nature. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Melissa Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is dressed in an above average manner. She wears a colorful flower in her golden hair. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
River Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. She sports a flattop fur cut. Her fierce yellow eyes like to dwell on things.
Personality: Always inclined to offer people food she seems plenty friendly. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born to a pair of big game hunters, but was frequently ill as a child. River abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she's looking for her big break
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1200 sp.
Gerald Harlan, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His hair is blonde, silky, and of moderate length. His eyes are gray and catlike.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Gardener business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: To be a Healer again; and sabotage a competitor
Ideals: Athletic, Artistic. Bonds: Attractive, Immigrant, Job. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Oblar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is renowned for his bright red suits and hats. His brown hair is cut short. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born into a rich family. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and wants a kiss
Ideals: Passionate, Gifted. Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp. 1 Magnifying glass.
Ghesh Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. He has done his best to style his black crest to look like a famous performer. His eyes are likewise red.
Personality: This man loves dancing and to teach people dancing more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Ghesh grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Priest for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Bonds: Adventurer, Rich, Job. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. Deep green spinel (150 gp). 1 Masterwork Common Melee.
Trail Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown cloak and cross-gartered blue stockings. Her cinnamon fur is braided into rings. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Sold as a small child to a slaver, Trail was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trail took refuge in the old dungeon and found the beat up morningstar and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Trail was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of dire rats
Flaws: Insane. Bonds: Immigrant, Enemies, Mentor, Nature. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Astar Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his black hair down. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Astar grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Obsidian (7 gp).
Uraim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He keeps his black hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.
History: Uraim was born with his father's beautiful face. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Family. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
