Kairon Delight, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Kairon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Athletic, Impeccable. Flaws: Insane. Bonds: In love. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Fargas Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized white coat. He has styled his golden hair well, parting it to the left. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 7 (-2) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Kerkad Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. His crest, while still mostly green, has prominent grey streaks. His gold eyes are passionate and lively.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, his parents were killed by a goblins raid, leaving Kerkad alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Bonds: Enemies, Job, Rich, Military. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Tree Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple brown robe with pastel stripes complete with hood, and carries scythes. His white fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast island. Tree liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Nature. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Rose (40 gp). 1 Banded mail.
Bilga Staurheim, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female likes to wear ponchos typically of a light black in addition to tight pants. She is tall, broad shouldered and powerfully built. She wears her white hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is an amazing painter.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bilga took refuge in the old dungeon and found the beat up longbow and armor she uses now. She has dedicated herself to building a better world.
Motivation: Her relatives are trying to arrange a marriage; and she desires power and/or immortality
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Bather
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. Tourmaline (160 gp).
Medrash Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His crest is short and blue. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Medrash enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast desert. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Rich, Nature. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp.
Gale In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His lavender fur is knotted and matted. He has several tiny amethyst earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic, Fighting. Flaws: Sensitive, Antagonistic. Bonds: Rich, Family. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Decarabia Skill, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a worn and beaten armor. She wears her black hair up. Her black unseeing eyes seem to look past you.
Personality: She is a Blacksmith first and foremost. She believes firmly that knowledge should be universal. She is a font of random trivia from the lore and stories she has discovered
History: She got into the Blacksmith business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Decarabia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Architect again.
Ideals: Logical, Fighting. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 pp.
Beast In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports a flattop fur cut. She wears crescent spectacles with a black brim.
Personality: She is irascible and easily irritated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She got into the Guard business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has been saving her money to try and buy her brother's freedom.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 pp. 4 Holy water.
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