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NPC Generator

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Advanced [show]


Arannis Firahel, Male Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his blonde hair in a pixie cut. He has a tattooed face.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.

History: The child of a Masseuse, who enjoyed hunting, Arannis was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 6 years.

Motivation: A deep hatred of orcs; and revenge

Ideals: Professionalism, Gifted. Bonds: Job, Nature, Enemies. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Arannis Firahel, Male Elf Sorcerer 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 15 (+2)7 (-2)
Skills History +3, Performance +0
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp. Jet (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Therlin Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and white robe with the hood down. She has a moderate pudge and is not very fit. Her brown hair is wavy and long. She wears round tiny glasses practically rammed into her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a island tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: In love, Nature. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Therlin Trueblood, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 5000 cp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Ekk Myerscough, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Sporting a white mohawk this woman's hair draws a lot of attention. Her fair skin shows little sign of her aristocratic breeding.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the north. She moved out south to avoid the crime she committed. She was granted druidic powers by her dying sister.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Ekk Myerscough, Female Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Infernal, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 10 pp. A pair of silk slippers encrusted with tiny pearls. (90 gp).


Social Check DCs


Kite Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel cloak and cross-gartered tan stockings. His cinnamon fur, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them

History: Born in the north to a Navigator, Kite learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has drifted from career to career and currently works as a Navigator.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kite Of Ale, Male Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp.


Social Check DCs


Leaf Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Detective does, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. She keeps her long orange fur kept up in a rat tail. Her ears are large.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Leaf grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She then took over the family business and is one of the better Detective for hire.

Motivation: Wants to open a new tavern.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Leaf Prim Posies, Female Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)15 (+2) 10 (+0)18 (+4)
Skills Intimidation +6, Stealth +0
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1100 sp.


Social Check DCs


Jacoba Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her golden hair in a flapper bob. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Jacoba hails from a village terrorized by dire rats. After coming to the age of reason, Jacoba took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Enemies. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Jacoba Ilphelkiir, Female Half-Elf Sorcerer 3
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Althaea Horineth, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tan broad hat and tan clothes. She wears her hair in dreadlocks. She wears an eyepatch.

Personality: Always inclined to offer people food she seems plenty friendly. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Miller, her father struggled to pay the bills. Through the years after Althaea was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Althaea's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Althaea Horineth, Female Elf Sorcerer 2
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 70 gp. Tiger eye turquoise (9 gp).


Social Check DCs


Cloak Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'9". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and her gloved hand is found clutching a longbow. Her red fur is braided into rings. Her eyes are amber.

Personality: Eccentric and domineering, Cloak will drive conversation. She can't help but pocket interesting objects she comes across

History: Cloak was born the youngest of three triplets. She moved out south to avoid the crime she committed. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has decided she is irredeemable.

Ideals: Extrovert, Entrepeneur. Bonds: Rich, Criminal record, Family. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Cloak Thunder, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 17 (+3)9 (-1)
Skills Deception +1
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 7000 cp. 1 Half-Plate.


Social Check DCs


Gillyd Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears suspenders and grey workpants. Her shirt is violet, and she wears a heavy grey leather apron most of the time. She wears her chestnut hair up. This green eyed westerner is not easily forgotten.

Personality: Gillyd hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is able to fit into much smaller and tighter spaces than normal.

History: Gillyd was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic, Artistic, Gifted. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Gillyd Morigak, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs

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