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NPC Generator

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Advanced [show]


Sarai Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. With bright red hair. Her eyes are likewise hazel.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She also is a firm believer in the womanly ideal.

History: Sarai was born the youngest of three triplets. Sarai was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Bather. She has been saving her money to try and buy her sister's freedom.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Joker. Flaws: Impulsive. Bonds: Family, Immigrant, Rich. Occupation: Bather

Voice: Whispers

Attributes [hide]

Sarai Bigheart, Female Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 120 gp.


Social Check DCs


Jezebeth Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and she perpetually has her scythe ready. Her hair, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are black.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born blind and as such lacked many opportunities for work. Through the years after Jezebeth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Jezebeth's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and wants her loneliness to end

Ideals: Fighting, Extrovert. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Jezebeth Rumor, Female Tiefling Sorcerer 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Onyx (40 gp).


Social Check DCs


Diggory Barlow, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a grey costume with the symbols of death on his torso. His red hair is smooth and relatively long. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Knight. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Diggory was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality.

Flaws: Insane, Forgetful. Bonds: Attractive, Job, Adventurer. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Diggory Barlow, Male Human Sorcerer 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp. Chalcedony (50 gp).


Social Check DCs


Korfel Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many violet ritualistic tattoos. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: Korfel was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Joker, Philantrophist. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Korfel Teinithra, Male Elf Sorcerer 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 6 (-2)7 (-2)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 2900 sp.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his left hand. His white hair is drawn into a tight pony tail with a skull scrunchie. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.

History: Norman was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He struck the Miller job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Ugly, Addict. Bonds: Rich, In love, Job. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Norman Graeme, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)7 (-2) 17 (+3)9 (-1)
Skills Insight +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Whurbin Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Bowyer. He has wavy black hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Whurbin was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Bowyer. He inherited the family business which he has now maintained for 7 years.

Motivation: Regain custody of his daughter; and to unite with his brother

Flaws: Insane. Bonds: Job, Attractive, Family, Immigrant. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Whurbin Ironfist, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)16 (+3) 6 (-2)16 (+3)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Terran, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 210 gp.


Social Check DCs


Ermina Windsor, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her white hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: She was born several months after her father was called into army service. When Ermina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by orcs. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: She is unsatisfied with her job; and a deep hatred of orcs

Ideals: Justice. Bonds: Attractive, Military, Enemies, Job. Occupation: Servant

Voice: French accent

Attributes [hide]

Ermina Windsor, Female Human Sorcerer 2
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1700 sp. Golden yellow topaz (500 gp). Carnelian (50 gp).


Social Check DCs


Faral Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has slicked back blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is extraordinarily eccentric. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Gifted from a young age, Faral studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Attractive, Criminal record. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Faral Tealeaf, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp.


Social Check DCs


Liftrasa Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright grey dresses and hats. Her hair is golden and very short. She is very pretty but has cold, dead eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has all her life been fascinated with music.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Liftrasa took refuge in the ruined castle and found the beat up shield and armor she uses now. She has since lost track of the people in her past.

Motivation: To protect her home; and an old rival family wants her found

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Family, Guardian. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Liftrasa Dankil, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 800 sp. 1 Masterwork Thieves’ tools.


Social Check DCs

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