Thamuz Skill, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. He has wavy white hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thamuz is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Athletic, Justice. Flaws: Shy. Bonds: Rich. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 120 gp.
Beiro Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Beiro grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beiro. He has recently gotten a pet goose that steals things from people.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and wants to raise his children well
Flaws: Addict, Disease. Bonds: Attractive, Criminal record, Family. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 sp. 2 Tanglefoot bags.
River Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a tight fitting pastel shirt and pants. His clothes are grease stained in places. He keeps his red fur in a pixie cut. His eyes are a pleasant blue.
Personality: River speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a wizard, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Impeccable. Bonds: Poor, Immigrant, Family, Mentor. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: A miniature golden chest with tiny emeralds lining the top (80 gp).
Cressel Belief, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a black suit. His purple hair is braided into rings. He has a dull look in his black eyes.
Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Cressel grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Ishte Art, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she likes to wear green tank tops with black skirt. Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: Stoic and calm, she prefers to meditate than take action. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born at the edge of vast desert. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ishte grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ishte. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Finellen Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with tan socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. She wears her brown hair down. She has green eyes and a brown hat with a tan feather.
Personality: She loves telling others what to do and how they should feel about things. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a necromancer, Finellen was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Opinionated, Extrovert. Bonds: Mentor, Adventurer, Criminal record. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 3000 cp.
Susannah Wilberforce, Female Human [Permalink]
Personal [hide]
Description: This woman wears dark leathers with embroidery. She has a penchant for wearing a ring with an oversized jet on her left hand. Her long chestnut hair is drawn into a two foot long braid. Her violet eyes peer out from beneath her feathered grey hat.
Personality: While she acts the brute, she is far gentler than she would appear. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Baker arts, while her father instructed her in etiquette, music and courtly manner. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting, Philantrophist. Bonds: Rich, Nature, Adventurer. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Golden pearl (90 gp).
Shamash Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. His crest is green and very short. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Shamash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shamash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his sister.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Shipwright
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Rosalind Barton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her brown hair is thinning but still full. Her brown eyes peer out from beneath her feathered grey hat.
Personality: Stoic and calm, she prefers to meditate than take action. She is skeptical of what others tell her and is slow to trust.
History: She was born in the west, but her parents moved at a very young age to the north. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Criminal record, Rich. Occupation: Mortician
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Golden pearl (150 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

