Greethen Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He keeps his brass crest in a pixie cut. His eyes are red and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.
History: Born in the east his family was never financially stable. While studying, he fell in love. They married and had a daughter. He was granted psionic powers by his dying sister.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, In love. Occupation: Baker
Voice: German accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 10000 cp. 1 Banded mail.
Nagrette Shelly, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a perfectly clean shirt and pair of pants. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with finding treasure.
History: Nagrette lived on a farm with her father, near the main road leading to a nearby town. One day when Nagrette was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Nagrette was heart-stricken from the event, and her mother started working long hours to provde for them. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Her relatives are trying to arrange a marriage; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: PTSD. Bonds: Attractive, Adventurer, Family. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Osah Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Junk Dealer. She carries a battered bastard sword and tarnished morningstar as well. Her black hair, when down, is lengthy. She has a dull look in her gold eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in the east to a Junk Dealer, Osah learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited her well, and with each successful project, she earned more gold and more respect from her peers. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and halfling compassion
Ideals: Fighting. Flaws: Shy, Mundane, Racist. Bonds: Slave, Job. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Shava Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She is generally well dressed albeit a few years behind the times. She has styled her blue hair well, parting it to the right. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She believes the world needs to unite to get rid of brigands once and for all.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was taken as a slave by a traveling circus and forced to perform She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She is currently in port desperately looking for someone to get her out; and several ex partners dislike her way of doing things and want revenge
Flaws: Greedy. Bonds: Attractive, Enemies, Military, Slave. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Callie TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear white clothing when she does not wear armor. Her auburn hair is knotted and matted. Her eyes, though not visible through her cowl, are hazel.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Callie was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. Due to her spouse's obsession with being a Crown-heir they were divorced and she won custody of their son. She worked as a Doctor, and she later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist, Fighting. Flaws: PTSD. Bonds: Poor, Enemies, Family. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 3 Antitoxin.
Euphemia Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her skin is fair and her fingers are delicate and long. She has slicked back silver hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Euphemia will drive conversation. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Born in the east to a Spy, Euphemia learned a great deal about her mother's area of expertise. A gifted student she started as a Hunter, but she got bored and became a Spy. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister
Ideals: Extrovert, Artistic. Bonds: Poor, Family, Job. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Draconic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ishte Guile, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears baggy green pantaloons and a brown scarf. Her blue hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: Stoic and calm, she prefers to meditate than take action. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born at the edge of vast forest. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Ishte and her spouse have recently divorced.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Interpreter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 270 gp.
Arannis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He has done his best to style his auburn hair to look like a famous performer. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Arannis hails from a village terrorized by giants. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Optimist. Bonds: Attractive, Slave, Enemies, Family. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 2 (-4) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Salasar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He wears his brass crest down. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Sold as a small child to a necromancer, Salasar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 10th year, his parents were killed by a orcs raid, leaving Salasar alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world.
Flaws: Antagonistic, Impulsive. Bonds: Rich, Mentor, Enemies. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Aquan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
