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NPC Generator

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Advanced [show]


Windy Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'9", this woman has the majority of her body covered in plate. She wears her gray fur down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in a small village she learned the ways of the warrior from her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Painter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Philantrophist, Fighting. Bonds: Criminal record. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Windy Hummingbird, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills History +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 380 gp.


Social Check DCs


Anselm Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his whip ready. His golden hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Merchant, Anselm learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has worked as a Merchant like his mother before him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Anselm Ray, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 18 (+4)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp. 1 Superior lock.


Social Check DCs


Gynnie Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'9" and wears a red armored body suit, with a simple blue line shooting up and back down. She has shaved her head bald. Her violet eyes dart from person to person.

Personality: She speaks before she thinks and is too direct. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: From birth she was tutored by a cruel and relentless mentor. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her absent father; and find a way to reverse the transformation of her sister

Flaws: Impulsive. Bonds: Mentor, Adventurer, Family. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Gynnie Kettlewhistle, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2000 sp. 4 Tanglefoot bags.


Social Check DCs


Kristryd Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple tan line shooting up and back down. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has moderate length chestnut hair. Her gray eyes are slightly larger than normal.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's looking for her big break; and she has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Kristryd Goldfinder, Female Dwarf Sorcerer 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 12 (+1)6 (-2)
Skills Athletics +4, Deception +0
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Anne Ansley, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. Her skin is fair and her fingers are delicate and long. She wears her black hair up. Her ears are large.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anne is combative with any and all who dare try her patience in the slightest.

History: The child of a Farmer, who enjoyed hunting, Anne was taken on many hunting expeditions. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with her old friends.

Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Nature, Adventurer. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Anne Ansley, Female Human Sorcerer 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp. Moonstone (40 gp). 1 Darkwood Buckler.


Social Check DCs


Bharash Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. His crest is silver, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Bharash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bharash Esstyrlynn, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp.


Social Check DCs


Hadwisa Langston, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a brown deerstalker hat and brown clothes. She keeps her white hair in a pixie cut. She wears an eyepatch.

Personality: She is very quiet and rarely speaks above a whisper. She is a font of random trivia from the lore and stories she has discovered

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: To settle down with her crush; and wants a kiss

Ideals: Logical, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Has a crush. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Hadwisa Langston, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1 Chain shirt.


Social Check DCs


Qemuel Faith, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized emerald on his left hand. He keeps his chestnut hair in a pixie cut. His eyes are black.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Spy, who enjoyed hunting, Qemuel was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Qemuel took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Bonds: Rich, In love, Nature, Enemies. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Qemuel Faith, Male Tiefling Sorcerer 1
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Manea Silence, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with green lining and desert motifs. She has styled her red hair well, parting it to the left. She has black eyes.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.

History: Manea was born with her father's beautiful face. From there she went from mercenary job to mercenary job. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Flaws: Impulsive. Bonds: Attractive, Adventurer, Rich. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Manea Silence, Female Tiefling Sorcerer 2
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 13 (+1)16 (+3)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1400 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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