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NPC Generator

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Advanced [show]


Shifting Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized opal on his right hand. He has done his best to style his white fur to look like a famous performer. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west to a Assassin, Shifting learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Assassin like his father before him.

Motivation: To be a Sculptor again; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Shifting Of Storm, Male Tabaxi Sorcerer 2
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Korfel Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tan leather gloves, a tan jacket, and tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are a pleasant blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Barkeep, but he got bored and became a Map Maker. He has drifted from career to career and currently works as a Map Maker.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Korfel Netyoive, Male Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Barakas Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Ugly, Insomniac, Greedy. Bonds: Rich, Enemies. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Barakas Sage, Male Tiefling Sorcerer 3
Medium (6'10") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Curran Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports white clothing, slightly heavier than average wear. He is bald on top and has large black tufts of hair around his ears. He has a dull look in his violet eyes.

Personality: Curran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Adventurer, Family. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Curran Greenbottle, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)7 (-2) 13 (+1)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Reeza Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many black ritualistic tattoos. She wears a white armored body suit, with a simple black line shooting up and back down. Her blonde hair is kept up in a ponytail inside a top hat. She is baby faced.

Personality: She is a Carter first and foremost. She believes firmly that knowledge should be universal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: The child of western immigrants she idolized her mother. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the west; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Bonds: Job, Family, Immigrant. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Reeza Marley, Female Half-Orc Sorcerer 1
Medium (4'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 10 (+0)8 (-1) 13 (+1)10 (+0)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Jade (90 gp).


Social Check DCs


Eloise Wharton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. Her chestnut hair is lengthy. Her eyes are gray.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to make almost anything out of random pieces of junk.

History: Eloise was born with her mother's beautiful face. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A deep hatred of giants; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Insomniac, PTSD, Antagonistic. Bonds: Attractive, Enemies. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Eloise Wharton, Female Human Sorcerer 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 4000 cp.


Social Check DCs


Two Llamas Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears an entirely pastel suit with yellow socks and a vest with buckled shoes. She has styled her yellow fur well, parting it to the right. She has gleaming, smiling blue eyes.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She does not trust anyone and sleeps with one eye open.

History: The child of a Barkeep, who enjoyed hunting, Two Llamas was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Two Llamas took refuge in the old dungeon and found the beat up scythe and armor she uses now. She's since become an addict/alcoholic.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Artistic. Flaws: Insomniac, Addict. Bonds: Nature, Criminal record. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Two Llamas Plume, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)10 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 pp. 1 Chain shirt.


Social Check DCs


Oblar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Armorer. His hair, while still mostly golden, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a very good compulsive liar and kleptomaniac.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Criminal record. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Oblar Goodbarrel, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)18 (+4) 10 (+0)11 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Giant, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 170 gp.


Social Check DCs


Hupe Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this northern man wears tattered old clothes. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Hupe was raised in a hard working conservative environment. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Mercenary job and began his own company from there.

Motivation: To unite with his sister; and sabotage a competitor

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Family, Job. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Hupe Goodearth, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs

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