Ralf Bradford, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.
History: His father raised him in a mountain cabin. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Nature, Adventurer. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 8 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Quick In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a faded coat and loose pants complete with small hat. His red fur is thinning but still full. This blue eyed westerner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Flaws: Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp.
Sweet Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears tight fighting clothing, which leaves very little to the imagination. Beneath her clothing is a huge mess of scar tissue. Her fur is lavender, silky, and of moderate length. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out; and she has a crush on the local seamstress
Ideals: Fighting. Flaws: Disease. Bonds: Slave, Attractive, Nature. Occupation: Interpreter
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 3000 cp.
Ootah Palomarez, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has shaved her head bald. Her eyes are blue and she is always smoking a pipe.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She would rather hide behind her crafts than deal with other people.
History: Ootah was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Ootah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Poor, Adventurer. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Ar-Baruk Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a perfectly clean shirt and pair of pants. His moppish golden hair is in a traditional bowl cut. His eyes are a pleasant brown.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Ar-Baruk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Cynical. Bonds: Attractive, Military, Religious, Mentor. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Mary Blackwood, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. Her moppish silver hair is in a traditional bowl cut. Her eyes are likewise violet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Mary was raised in a hard working conservative environment. She was taken as a slave by a traveling circus and forced to perform She has drifted from career to career and currently works as a Marshal.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Selfish. Bonds: Slave, Job. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 130 gp.
Theobald Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely yellow suit with green socks and a vest with buckled shoes. He has done his best to style his silver hair to look like a famous performer. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: To clean up the streets; and nothing but the best is good enough for him
Ideals: Optimist, Impeccable. Bonds: Attractive, Poor, Guardian. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: A delicate silver chain set with a tourmaline (80 gp).
Shane Conway, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly silver, has prominent grey streaks. His thin eyebrows rest above his beady hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Drifting Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white fur is heavily combed to the left. She wears round tiny glasses practically rammed into her face.
Personality: She is a hateful person. She taunts others and blames them for her problems. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: When she was but 4 years old her parents immigrated from the west. Through the years after Drifting was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Drifting's mother didn't care for her much, and the feeling was mutual. She has drifted from career to career and currently works as a Miner.
Motivation: A deep hatred of illithids; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Flaws: Antagonistic. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!