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NPC Generator

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Advanced [show]


Dondon Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his sickle always slung over his shoulder. His red hair is unkempt and raggedy. This green eyed westerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is skeptical of what others tell him and is slow to trust.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dondon Whispermouse, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 10000 cp. 1 Healer’s kit.


Social Check DCs


Trey Sutton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing the road beaten gear of a warrior, marred by beers. His brown hair is slicked back into a classic pompadour. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Guardian, Military, Religious. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Sutton, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)8 (-1) 15 (+2)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Left-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His beige fur is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. He helped his father out around the business and became quite the natural. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to be a carter again

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Left-Handed In the Wind, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 170 gp.


Social Check DCs


Mozikth Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his longbow, and sports empty pouches on his belt. His green crest is lengthy. His eyes are likewise gold.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Artistic. Flaws: Shy. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Mozikth Akambherylliax, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Moss agate (14 gp).


Social Check DCs


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her fur is greying and her face has many wrinkles. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 79. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invites people to come help in her community garden.

History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Someone believes her a fraud; and to be a dyer again

Ideals: Philantrophist. Flaws: Addict, Insane. Bonds: Rich, Job, Enemies. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Aura In the Wind, Female Tabaxi Sorcerer 1
Medium (4'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 15 (+2)18 (+4)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 gp.


Social Check DCs


Jheri Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears black leather gloves, a black jacket, and tight pants. Her crest is cut close to her head. Her face is scarred and worn.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jheri took refuge in the ruined castle and found the beat up whip and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Religious. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Jheri Qyxpahrgh, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. Amethyst (40 gp).


Social Check DCs


Ralf Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his sickle ready. He wears his brown hair up. His eyes are likewise brown. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments

History: He got into the Dilettante business at a young age. He was an apprentice working in his father's forge. He has worked as a Dilettante like his father before him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting, Opinionated, Gifted. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Ralf Hornsby, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Great Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is portly but not overly obese. He wears a Stetson hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Architect business at a young age. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Architect like his mother before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Great Blossom, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp. Silver pearl (80 gp).


Social Check DCs


Heather Paxton, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'9", this woman wears a violet coat over a grey low-cut shirt, and a small hat upon her head. Her brown hair is cut short. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, she has a hard time making friends. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Gifted from a young age, Heather studied abroad. Heather was born on a far northern desert where she grew up under the tutelage of her mother, an expert Banker. She was granted necromantic powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Addict, Antagonistic, Shy. Bonds: Immigrant. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Heather Paxton, Female Half-Elf Sorcerer 3
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 13 (+1)5 (-3)
Skills Medicine +3, Performance -1
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 200 gp.


Social Check DCs

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