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NPC Generator

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Advanced [show]


Shivering Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" southern man, he wears silk and lounges about seductively. His black fur is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Shivering was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants a kiss; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Shivering Of Dragons, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 50 pp. 1 Simple lock.


Social Check DCs


Werydd Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. Her whole body is exceptionally muscular. With bright golden hair. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.

History: Her mother raised her in a mountain cabin. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.

Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion

Ideals: Persistence. Bonds: Immigrant, Attractive, Nature, Family. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Werydd Daraln, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light brown in addition to tight pants. His golden hair has been sun bleached extensively. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and he has a crush on the local marshal

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Job, Has a crush. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Dalgal Dankil, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp.


Social Check DCs


Gorbundus Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His scarlet crest is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gorbundus took refuge in the old dungeon and found the beat up bow and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he's repulsed by the pc

Flaws: Sensitive, Antagonistic, Mundane. Bonds: Immigrant, Attractive, Nature. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Gorbundus Bhenkumbyrznaax, Male Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 3000 cp. Deep green spinel (80 gp). Eye agate (11 gp).


Social Check DCs


Ethereal In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. She carries a battered bastard sword and tarnished spear as well. She keeps her long beige fur kept up in a rat tail. Her eyes are a pleasant amber.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born a particularly ugly child, much to the horror of her parents. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Retire the richest woman in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Ugly, Antagonistic. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Ethereal In the Wind, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Arara Othronus, Female Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a blue shirt with thin grey vertical stripes and black pants. Her moppish black hair is in a traditional bowl cut. Her hazel eyes dart from person to person.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She believes the world needs to unite to get rid of goblins once and for all.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants revenge against goblins; and to reunite with her old friends

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies, Family. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Arara Othronus, Female Elf Sorcerer 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 7 (-2)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 8
Languages Common, Elven, Gnome, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Lone Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman wears brown painted combat armor at almost all times. Her clothes are grease stained in places. Her fur is cut close to her head. Her amber eyes dart from person to person.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A few years later when the east was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Lone Of Storm, Female Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Arara Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a criminal king-pin and mafia family She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Arara Ostoroth, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 8 (-1)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 2000 cp. Hematite (15 gp).


Social Check DCs


Shivering Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears skinny pants and wears a brown and grey robe with the hood down. Her fur is black and curly. Her eyes are yellow and she is always smoking a pipe.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with finding treasure.

History: A powerful brothel owner made her what she is. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and meet up once more with her childhood friend

Ideals: Athletic, Optimist, Gifted. Bonds: Adventurer, Mentor. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Shivering Mist, Female Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1800 sp.


Social Check DCs

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