Symma Offund, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are a pleasant green.
Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and to prove her worth to the world
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Guardian, Rich, Nature. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 gp. Brass mug with jade inlays (300 gp).
Hadwisa Colby, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in grey turtlenecks beneath a white coat with brown slacks. Her red hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a font of random trivia from the lore and stories she has discovered
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Healer soon after.
Motivation: To be a Mercenary again; and expand her business
Ideals: Optimist, Logical. Bonds: Immigrant, Job. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 pp. Bloodstone (80 gp).
Emerald Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her gray fur in a pixie cut. This copper eyed southerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Emerald was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Emerald decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. During her travels, Emerald and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Emerald discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Emerald fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Insane, Disease. Bonds: Criminal record, Adventurer, Military. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 3000 cp. Rock crystal (50 gp). Chrysoprase (50 gp).
Adrik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not trust anyone and sleeps with one eye open.
History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 18 (+4) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 70 pp. 1 Masterwork Common Melee.
Shautha Thornton, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Shautha enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shautha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Slave. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp. Silver pearl (90 gp).
Beast Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He is portly but not overly obese. His fur is black and curly. His eyes, though not visible through his cowl, are green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beast is combative with any and all who dare try his patience in the slightest.
History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Beast was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Disciplined, Justice. Bonds: Immigrant, Military, Rich. Occupation: Animal Trainer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Syllin Liadon, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has a large tan mantle and cape that has been intricately interwoven into her brown robe. She wears a broad hat to cover her moderate length golden hair. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her job bores her to no end. She has decided to make it more interesting.
History: She was born in the south, but her parents moved at a very young age to the north. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Logical. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Ribbles Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His amber eyes peer out from beneath his Stetson blue hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Philantrophist. Bonds: Adventurer, Attractive, Nature, Religious. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 290 gp.
Siffress Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With wild brown hair. Her face is scarred and worn.
Personality: While she acts the brute, she is far gentler than she would appear. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Siffress fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp. A roughly beaten golden orb (100 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

