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NPC Generator

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Advanced [show]


Damaia Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She has a large black mantle and cape that has been intricately interwoven into her white robe. Her chestnut hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot resist a sob story and will often dote over anyone who has one.

History: Damaia lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She's also a talented Servant, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Damaia Debauchery, Female Tiefling Sorcerer 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp.


Social Check DCs


Althaea Floshem, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. Her black hair is thinning but still full. Her gray eyes dart from person to person.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to make almost anything out of random pieces of junk.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Over the years she perfected her riding and shooting skills. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Military, Nature. Occupation: Hunter

Voice: French accent

Attributes [hide]

Althaea Floshem, Female Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 16 (+3)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp.


Social Check DCs


Quespa Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. Her crest is white and curly. Her gold eyes peer out from beneath her top green hat.

Personality: She is very quiet and rarely speaks above a whisper. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the west, but her parents moved at a very young age to the south. She was taken from her home at a very young age. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Flaws: Shy, Secretive. Bonds: Immigrant, Slave, Family. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Quespa Wivvyrholdalphiax, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 14 (+2)8 (-1) 14 (+2)17 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Fonkin Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a deep hatred of gnolls

Ideals: Professionalism, Gifted. Flaws: Racist. Bonds: Adventurer, Enemies. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Fonkin Shadowcloak, Male Gnome Sorcerer 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 15 (+2)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. Banded agate (16 gp). 1 Masterwork Light steel shield.


Social Check DCs


Merihim Twist, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Armorer. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Merihim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small island village. After coming to the age of reason, Merihim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Athletic, Gifted, Fighting. Flaws: Hedonist. Bonds: Nature, Family. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Merihim Twist, Male Tiefling Sorcerer 2
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 10 (+0)17 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 60 gp.


Social Check DCs


Three Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her gray fur is still thick. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She is used to getting what she wants. In part because she is a meticulous planner.

History: She got into the Doctor business at a young age. Her childhood dream was to be a Armorer, but she was a colossal failure. She has drifted from career to career and currently works as a Doctor.

Motivation: Sabotage a competitor; and expand her business

Ideals: Optimist, Professionalism. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Three Of Spirit, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 90 gp.


Social Check DCs


Beast On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a dagger on it. She has wavy yellow fur. Her otherwise smooth face is marked with small tiny scars.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is afraid of women and trembles around them

History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to get laid; and she would like to get married and retire

Flaws: Ugly, Shy. Bonds: Military, Mentor, Has a crush. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Beast On the Water, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 150 gp. 3 Thunderstones.


Social Check DCs


Silaqui Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dark leathers with embroidery. Her red hair has been sun bleached extensively. She wears an eyepatch.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the east to a Detective, Silaqui learned a great deal about her mother's area of expertise. Through the years after Silaqui was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Silaqui's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Silaqui and her spouse have recently divorced.

Motivation: Balancing her hectic life and new Detective responsibilities is difficult.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Silaqui Tiltathana, Female Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 110 gp.


Social Check DCs


Orla Beren, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and lanky with angular features, she is an attractive figure. She dresses like a well dressed Glassblower does. Her auburn hair is smooth and relatively long. Her brown unseeing eyes seem to look past you.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has all her life been fascinated with music.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She struck the Glassblower job and began her own company from there.

Motivation: To be a Performer again; and sabotage a competitor

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Job, Attractive. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Orla Beren, Female Gnome Sorcerer 4
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 16 (+3)8 (-1) 15 (+2)17 (+3)
Skills History +1, Performance +5
Senses Passive Perception 12
Languages Gnome
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 24000 sp.


Social Check DCs

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