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NPC Generator

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Advanced [show]


Bilbron Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He wears his white hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Butcher like his father before him.

Motivation: He wants revenge against illithids; and revenge

Bonds: Attractive, Military, Nature, Job, Enemies. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Bilbron Murnig, Male Gnome Sorcerer 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 220 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shivering Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has wavy beige fur. His amber eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east, but his parents moved at a very young age to the north. His childhood dream was to be a Navigator, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Philantrophist. Flaws: Emotional. Bonds: Immigrant, Job. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Shivering Buttons, Male Tabaxi Sorcerer 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 18000 cp. Obsidian (6 gp). Tiger eye turquoise (6 gp). Amber (60 gp). 1 Masterwork manacles.


Social Check DCs


Iados Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His purple hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He has all his life been fascinated with painting.

History: The child of a Dilettante, who enjoyed hunting, Iados was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Iados took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has never given up on his painting dream.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Justice, Artistic. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Iados Joy, Male Tiefling Sorcerer 4
Medium (6'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 6 (-2)14 (+2)
Skills Athletics +1, Nature +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp. Alexandrite (400 gp). Rose (30 gp). Alexandrite (400 gp).


Social Check DCs


Quespa Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a simple green robe with pastel stripes complete with hood. She keeps her scarlet crest in a pixie cut. She wears crescent spectacles with a black brim.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also hits on women, regardless of circumstances.

History: Gifted from a young age, Quespa studied abroad. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to trick people and travel the world for free.

Motivation: She wants to get laid; and she would like to get married and retire

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Criminal record. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Quespa Ebynichtomonis, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)4 (-3) 13 (+1)16 (+3)
Skills Religion -1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Red garnet (70 gp).


Social Check DCs


Dworic Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large grey mantle and cape that has been intricately interwoven into his white robe. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north. A gifted student he started as a Bather, but he got bored and became a Brewer. In the meantime he has taken over work as a Brewer and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Dworic Aranore, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)16 (+3) 9 (-1)11 (+0)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Celestial, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Helja Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of whips on her belt, each one with a ruby on the hilt. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: Eccentric and domineering, Helja will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a Apothecary, her father struggled to pay the bills. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and regain custody of her daughter

Ideals: Fighting, Extrovert. Bonds: Attractive, Military, Poor, Family. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Helja Balderk, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Draconic, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp. Silver comb with moonstones (100 gp).


Social Check DCs


Hupe Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light red in addition to tight pants. He has styled his auburn hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the north his family was never financially stable. Through the years after Hupe was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hupe's mother didn't care for him much, and the feeling was mutual. Some 2 years later his spouse died after the birth of his son. Heartbroken, Hupe never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane, Shy, Antagonistic. Bonds: In love, Poor. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Hupe Honeypot, Male Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 11 (+0)6 (-2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Ronk Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by teas. His blonde hair and beard is wavy and long. His eyes are likewise gray.

Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Ronk was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Cook. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Family. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Ronk Ramsey, Male Half-Orc Sorcerer 1
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)4 (-3) 10 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 sp.


Social Check DCs


Gurdis Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and likes to wear ponchos typically of a light grey in addition to tight pants. Her left hand appears badly burned and disfigured. She has a very tight haircut. Her eyes, though not visible through her cowl, are green.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gurdis lived on a farm with her mother, near the main road leading to a nearby town. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A deep hatred of orcs; and to reunite with her absent mother

Ideals: Joker. Bonds: Criminal record, Family, Adventurer, Enemies. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Gurdis Strakeln, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)12 (+1) 14 (+2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 5000 cp.


Social Check DCs

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