Snafû Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy white suit. He has a blonde handlebar mustache and slicked back blonde hair. He has gleaming, smiling violet eyes.
Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of orcs once and for all.
History: Snafû was born with his mother's beautiful face. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He'd like to take his coworkers down a peg; and he's attracted to the pc
Flaws: Addict. Bonds: Attractive, Enemies, Job, Family, Has a crush. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 200 sp. Solid gold idol (200 gp).
Roondar Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a blue coat with grey slacks. He is physically well-built. His golden hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: When he was but 6 years old his parents immigrated from the north. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Roondar began to lead the lost caravan. After a long history of fighting, Roondar and his spouse have recently divorced.
Motivation: Sabotage a competitor; and many dire rats want him driven away
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Immigrant, Job. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 500 gp. Violet garnet (300 gp). Blue sapphire (1000 gp). Aquamarine (300 gp). 1 Minor magic item.
Siffress Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She typically wears blue cloth garments or leather armor. She has white hair. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Body Guard born in the past three hundred years. She is an amazing painter.
History: Born in the west to a Body Guard, Siffress learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 15 (+2) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 300 sp. Golden pearl (120 gp).
Stannor Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red costume with the symbols of the four houses of cards on his torso. He has auburn hair. His fierce hazel eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with a spirit at a very young age, Stannor has worked very hard to control his curse. He then took over the family business and is one of the better Stableman for hire.
Motivation: His spouse's relatives view him with great suspicion; and sabotage a competitor
Flaws: Antagonistic, Disease. Bonds: Mentor, Job, Family. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Draconic, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Artisan’s tools.
Gomory Hope, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair has been sun bleached extensively. Her eyes are likewise white. Her teeth are yellowed and unaligned.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. 1 Chain shirt.
Sammal Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely green suit with red socks and a vest with buckled shoes. His white hair is knotted and matted. His white eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting, Persistence, Gifted. Bonds: Immigrant. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Grisha Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is singed and shortened. He has gleaming, smiling hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Thomas Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown coat over a yellow low-cut shirt, and a top hat upon his head. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Logical. Bonds: Religious, Nature, Rich, Family. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 20000 cp. Malachite (5 gp). Red spinel (40 gp). Chrysoprase (40 gp).
Nutae Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Nutae was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nutae was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Enemies, Criminal record. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 100 sp.
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