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NPC Generator

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Advanced [show]


Antinua Hanali, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'0". She tends to wear a large tan jacket, and her gloved hand is found clutching a shortbow. Her long silver hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: Always inclined to offer people food she seems plenty friendly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Antinua Hanali, Female Elf Sorcerer 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)9 (-1) 13 (+1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Lezre Kitchur, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her black hair is unkempt and raggedy. Her blue eyes are passionate and lively.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Sold as a small child to a wizard, Lezre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Jeweler father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent father.

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Lezre Kitchur, Female Half-Orc Sorcerer 1
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Chrysoberyl (90 gp).


Social Check DCs


Mishann Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears black painted combat armor at almost all times. Her blue crest is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: The child of eastern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family.

Ideals: Philantrophist. Bonds: Family, Immigrant. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Mishann Turnuroth, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)12 (+1) 16 (+3)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp.


Social Check DCs


Nordak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and wears a fancy brown suit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Nordak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his son. Heartbroken, Nordak never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Shy, Hedonist, Fearful. Bonds: Attractive, In love. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Nordak Rakankrak, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 5 (-3)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 370 gp.


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and wears a brown armored body suit, with a simple grey line shooting up and back down. His left leg appears badly burned and disfigured. His silver hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Passionate, Logical. Bonds: Poor. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Fargrim Glanhig, Male Dwarf Sorcerer 3
Medium (4'1") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)14 (+2) 9 (-1)7 (-2)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs


Torinn Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his scarlet crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: Torinn was born with his mother's beautiful face. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Pacifist. Flaws: Insane, Racist. Bonds: Attractive. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Torinn Grrrmmballhyst, Male Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)10 (+0) 15 (+2)17 (+3)
Skills Athletics +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Nelkin Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. He has a dull look in his violet eyes.

Personality: He speaks before he thinks and is too direct. A true patriot, Nelkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Nelkin was born in the south. At a young age he loved to build and create. When Nelkin reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Cook.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Nelkin Swiftwhistle, Male Halfling Sorcerer 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp. Deep green spinel (150 gp).


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west, but his parents moved at a very young age to the north. While studying, he fell in love. They married and had a daughter. He left for the west, certain he would find work there.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and sabotage a competitor

Flaws: Ugly, Fearful. Bonds: Job, Immigrant, In love. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Drogo Marston, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Crampernap Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His long auburn hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He would rather hide behind his crafts than deal with other people.

History: Crampernap hails from a village terrorized by gnolls. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Nature, Criminal record. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Crampernap Musgraben, Male Gnome Sorcerer 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)6 (-2) 10 (+0)14 (+2)
Skills Investigation +0, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs

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