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NPC Generator

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Advanced [show]


Drifting Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a tight fitting brown shirt and pants. She has no fur. She wears an eyepatch.

Personality: Cocky and sure of herself, she believes she is the best Unemployed born in the past three hundred years. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drifting took refuge in the old dungeon and found the beat up whip and armor she uses now. She now owns her own business.

Motivation: She has a rivalry with the Church that dominates her actions; and regain custody of her daughter

Flaws: Ugly. Bonds: Job, Family, Religious, Nature. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drifting Of Storm, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)8 (-1) 12 (+1)10 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Black pearl (200 gp).


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a deerstalker hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has worked as a Roofer like his mother before him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist, Gifted. Bonds: Poor, Attractive, Job. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

John Myerscough, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 16 (+3)6 (-2)
Skills Athletics +2, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Dynamic Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. His fur is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Priest, Dynamic learned a great deal about his mother's area of expertise. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Dynamic Shore, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Mûg Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His blue eyes peer out from beneath his Stetson black hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Mûg Tickle, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)7 (-2) 12 (+1)8 (-1)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Grai Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'10". She wears a white vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a scythe. She has wavy white hair. Her eyes are amber and beady.

Personality: Overbrimming with self-confidence, Grai isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Mayor soon after.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Slave, Job. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Grai Brandon, Female Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)7 (-2) 16 (+3)7 (-2)
Skills Perception +5, Performance +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Vaina Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and yellow workpants. Her shirt is black, and she wears a heavy yellow leather apron most of the time. Her chestnut hair is singed and shortened. Her blue eyes dart from person to person to random spaces in the air.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She pushes her goals aggressively. She is also a coward if confronted.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A few years later when the south was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and money/treasure

Flaws: Ugly, Disease, Fearful. Bonds: Immigrant, Rich. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Vaina Fidget, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


Blossom Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered lance and tarnished sword as well. Her white hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a massive crush on the younger sibling of the Sculptor who has hired her part-time. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.

Motivation: Regain custody of her son.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Has a crush, Family. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Blossom Sunmeadow, Female Halfling Sorcerer 2
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs


Criella Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has wavy black hair. This red eyed westerner is not easily forgotten.

Personality: She is overprotective of those who hire her services. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Criella hails from a village terrorized by gnolls. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Sage for hire.

Motivation: She has money and likes to spend it; and many gnolls want her driven away

Ideals: Athletic. Bonds: Rich, Guardian, Job, Enemies. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Criella Mystery, Female Tiefling Sorcerer 1
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1000 cp.


Social Check DCs


Curran Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has a long red beard with little hanging trinkets. His eyes are hazel and catlike.

Personality: Curran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Extrovert. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Curran Deephollow, Male Halfling Sorcerer 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 9 (-1)16 (+3)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp.


Social Check DCs

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