Mreksh Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tight fitting black shirt and pants. He keeps his bronze crest in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the north. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a slaver, Mreksh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Pacifist, Entrepeneur. Flaws: Fearful. Bonds: Mentor, Rich. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Gilthur Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has black hair. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Gilthur embodies much of what other species detest in the Dwarves. His job bores him to no end. He has decided to make it more interesting.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record, Religious. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 60 pp.
Aelar Firahel, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His eyes are green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Aelar was raised in a hard working conservative environment. A gifted student he started as a Priest, but he got bored and became a Server. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Job, Guardian. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).
Kilvar Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kilvar is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Kilvar grew up listening to his father's many stories. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Optimist, Justice. Bonds: Slave, Attractive, Adventurer. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp.
Hadarai Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears baggy tan pantaloons and a brown scarf. He has moderate length brown hair. His hazel eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the south. He believes the world needs to unite to get rid of goblins once and for all.
History: Hadarai was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has worked as a Animal Trainer like his father before him.
Motivation: Further expansion of business; and many goblins want him driven away
Ideals: Athletic, Pacifist, Gifted. Bonds: Enemies, Job. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Banded mail.
Edge On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a pastel costume with the symbols of death on her torso. Her broad hat is riddled with cuts and holes. Her eyes are yellow and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 2000 sp. 1 Everburning torch.
Osah Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are gold.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Sold as a small child to a brothel owner, Osah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Many orcs want her driven away; and to be a hunter again
Flaws: Antagonistic. Bonds: Rich, Enemies, Mentor, Job. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Eida Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: This western woman wears bulky red painted plate armor. Her clothes are grease stained in places. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She likes to make people angry or surprised. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Gifted from a young age, Eida studied abroad. Eida was born on a far western mountains where she grew up under the tutelage of her father, an expert Jeweler. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Ovak Trollope, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tight fitting white shirt and pants. Her Stetson hat is riddled with cuts and holes. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised in a plains tribe. Like her father and her sister before her, after school she went straight into learning to become a Locksmith. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!