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NPC Generator

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Advanced [show]


Sun Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is wearing colorful clothing, dressed as a Bricklayer. He keeps his orange fur in a pixie cut. His thin eyebrows rest above his beady yellow eyes.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Sun was left his mother's suit of armor and trained in its use and care. He became a Bricklayer soon after.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Military, Job, Rich. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Sun Of Snakes, Male Tabaxi Sorcerer 3
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Griselda Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a yellow tunic with green highlights, and long blue pants that bunch up around her shoes. Her long silver hair is drawn into a two foot long braid. Her fierce gray eyes like to dwell on things.

Personality: She can speak with the recently deceased. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Gifted from a young age, Griselda studied abroad. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Griselda Qualanthri, Female Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp.


Social Check DCs


Mindartis Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a violet broad hat and violet clothes. He wears his silver hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Mindartis was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He's since become an addict/alcoholic.

Motivation: His spouse's relatives view him with great suspicion; and a strong sense of loyalty to human people

Ideals: Athletic. Flaws: Addict, Racist. Bonds: Attractive, Family, Immigrant. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Mindartis Mori, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp.


Social Check DCs


Adrie Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears violet painted combat armor at almost all times, and a wedding ring on her left hand. She keeps her golden hair in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A true patriot, Adrie would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her father was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Apothecary soon after.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Bonds: In love, Attractive, Job, Military. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Adrie Firahel, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He has brown fur. His skin is flawless and his green eyes scan people very quickly.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love.

Flaws: Antagonistic. Bonds: Attractive, Poor, In love, Mentor. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Three Timber, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 7 (-2)15 (+2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Giant, Celestial, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 220 gp. 7 Acid flasks.


Social Check DCs


Gunter Alby, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears his silver hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered east to less war torn lands. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Shy, PTSD. Bonds: Criminal record. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Gunter Alby, Male Human Sorcerer 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 pp. 1 Masterwork Heavy steel shield.


Social Check DCs


Joan Spalding, Female Human [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a brown suit, black shirt, and yellow tie. She is muscular with a powerful set of arms. Her white hair is lengthy and is close to two feet long. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Joan is combative with any and all who dare try her patience in the slightest.

History: Sold as a small child to a necromancer, Joan was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend

Ideals: Disciplined, Justice, Fighting. Bonds: Mentor, Adventurer. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Joan Spalding, Female Human Sorcerer 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cockaby Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Tabaxi people; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Shy, Racist. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Cockaby Daergel, Male Gnome Sorcerer 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Thamior Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting blue shirt and pants. His hair is white and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of southern immigrants he idolized his father. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption

Ideals: Philantrophist, Gifted. Bonds: Criminal record, Immigrant, Slave. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Thamior Arnuanna, Male Elf Sorcerer 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. 1 Banded mail.


Social Check DCs

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