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NPC Generator

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Advanced [show]


Cloud Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His beige fur is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Sabotage a competitor; and to be a animal trainer again

Ideals: Impeccable. Bonds: Attractive, Job, Religious, Enemies. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cloud Mirror, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Lewis Blakeley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a deerstalker hat to cover his moderate length red hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Lewis Blakeley, Male Human Sorcerer 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy auburn hair. He has several tiny ruby earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast mountains. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Joker. Bonds: Adventurer, Rich, Family, Nature. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Adrik Gorunn, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +1, Religion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. Red-brown spinel (110 gp).


Social Check DCs


Grai Rodney, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears baggy white pantaloons and a black scarf. She is portly but not overly obese. Her black hair, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and regain custody of her daughter

Ideals: Artistic. Flaws: PTSD. Bonds: In love, Family. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Grai Rodney, Female Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Margery Cooper, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her head has been shaved. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy, self-centered, vain, and jealous.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Margery has worked very hard to control her curse. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with her sister; and regain custody of her daughter

Ideals: Joker, Logical. Flaws: Ugly, Selfish, Disease. Bonds: Family. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Margery Cooper, Female Half-Elf Sorcerer 3
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 300 gp.


Social Check DCs


Ishmoz Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky white painted plate armor. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to prove his worth to the world

Ideals: Joker. Flaws: Disease, Impulsive. Bonds: Immigrant, Attractive. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Ishmoz Bradford, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs


Guy Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears brown painted combat armor at almost all times. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the south. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Carpenter.

Motivation: He is terrified, and will act out of fear; and to be a adventurer again

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Guy Hartford, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 17 (+3)17 (+3)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 700 sp.


Social Check DCs


Henry Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear grey clothing when he does not wear armor. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Henry and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Henry discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Henry fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Farmer

Voice: American accent

Attributes [hide]

Henry Rayden, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp. Chrysoberyl (110 gp).


Social Check DCs


Dentratha Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She usually wears her black robe and has her sai always slung over her shoulder. She is portly but not overly obese. She wears her silver crest up. Her gold eyes peer out from beneath her wide-brimmed black hat.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born in the north to a Brewer, Dentratha learned a great deal about her father's area of expertise. A gifted student she started as a Dyer, but she got bored and became a Brewer. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To protect her home; and further expansion of business

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Adventurer, Guardian. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Dentratha Tiammanthyllish, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 18 (+4)17 (+3)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs

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