Dreali Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He wears his auburn hair down. He tend to wears goggles to shield his eyes.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.
History: Dreali was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it; and he wants to meet his childhood hero
Flaws: Impulsive. Bonds: Rich, Job, Nature, Adventurer. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Ignan, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Drifting Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black fur is slicked back into a classic pompadour. This yellow eyed easterner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Shipwright, Drifting learned a great deal about his father's area of expertise. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to pay off his debts
Ideals: Joker. Flaws: Sensitive. Bonds: Job, Criminal record, Debt. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Kildrak Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a worn and beaten armor, marred by beers. His black hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father.
Ideals: Disciplined, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Bounty Hunter
Voice: Booming voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 360 gp.
Cask Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy pastel pantaloons and a violet scarf. His fur is brown, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Joker, Persistence. Bonds: Attractive, Job, Nature. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp.
Umpen Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Umpen never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Immigrant, In love. Occupation: Merchant
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 27000 sp.
Alice Lindsay, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'7". She wears clothing that is held on in multiple layers but all of it is in poor condition. Her chestnut hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety.
Flaws: Ugly, Insane, Shy, Fearful. Bonds: Poor. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 800 sp.
Henry Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a violet coat over a white low-cut shirt, and a broad hat upon his head. He has a red handlebar mustache and slicked back red hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Dimble Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Slave, Nature. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Patrick Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely yellow suit with green socks and a vest with buckled shoes, and a wedding ring on his right hand. He sports a long white beard, and similarly colored long hair. His eyes are likewise brown.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted arcane powers by his dying sister.
Motivation: To reunite with his old friends.
Ideals: Optimist, Joker, Gifted. Bonds: In love, Adventurer. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!