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NPC Generator

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Advanced [show]


Sapply Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear tan tank tops with brown pants. His silver hair and beard is wavy and long. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Sapply does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Sapply took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Sapply Albaratie, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Giant, Ignan
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1500 sp. 1 Half-Plate.


Social Check DCs


Trey Hadlee, Male Human [Permalink]

Personal [hide]

Description: This southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trey's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and further expansion of business

Flaws: Disease, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Trey Hadlee, Male Human Sorcerer 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ermina Rowley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has slicked back red hair. She has violet eyes and a grey hat with a pastel feather.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Poor, Immigrant. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ermina Rowley, Female Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp.


Social Check DCs


Snafû Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is thinning but still full. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to unite with his brother

Flaws: Ugly, Secretive. Bonds: Family, Nature, Rich, Enemies. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Snafû Barton, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Alberich Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of strength on his torso. He has moderate length golden hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Alberich hails from a village terrorized by orcs. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alberich grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alberich. Days after completing his studies, news broke out that his hometown was attacked by orcs. Alberich was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Greedy, Forgetful. Bonds: Enemies, Criminal record. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Alberich Glanhig, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Hadwisa Chester, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in brown turtlenecks beneath a violet coat with tan slacks. Her black hair is lengthy and is close to two feet long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is frequently practicing swordplay.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Hadwisa and her spouse have recently divorced.

Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Military, Slave, Criminal record, Religious. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Hadwisa Chester, Female Human Sorcerer 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 6 (-2)13 (+1)
Skills Animal Handling +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp.


Social Check DCs


Jarsali Berevan, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. She sports silver long hair. Her eyes are a pleasant green.

Personality: She is business-like. She takes instructions and follows them to the letter. She pushes her goals aggressively. She is also a coward if confronted.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.

Motivation: Someone believes her a fraud; and she wants revenge against goblins

Ideals: Professionalism. Flaws: Fearful, Insane. Bonds: Rich, Enemies. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Jarsali Berevan, Female Elf Sorcerer 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp.


Social Check DCs


Harvest Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" southern woman, she is generally well dressed albeit a few years behind the times. Her long lavender fur is drawn into a two foot long braid. Her yellow eyes dart from person to person.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her childhood dream was to be a Gardener, but she was a colossal failure. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.

Ideals: Logical. Bonds: Attractive, Job, Religious, Enemies. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Harvest Treat, Female Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)15 (+2) 15 (+2)11 (+0)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 6000 cp.


Social Check DCs


Thradal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thradal took refuge in the old dungeon and found the beat up falchion and armor he uses now. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Flaws: Addict. Bonds: Poor, Nature, Immigrant, Mentor, Job. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Thradal Gorunn, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp.


Social Check DCs

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