Nora Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a robe, a symbol of the sun god around her neck, and a longbow on her belt. She has golden hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to make almost anything out of random pieces of junk.
History: Nora was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: An old rival family wants her found; and she has passion for adventuring and risk
Ideals: Fighting, Gifted, Artistic. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Speaks with a cold
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp. 2 Alchemist’s fire.
Kansif Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her auburn hair to look like a famous performer. Her green eyes dart from person to person.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She was born several months after her mother was called into army service. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their daughter. She worked as a Dyer, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 6 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Superior lock.
Maegan Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair is kept up in a ponytail inside a Stetson hat. She has a tattooed face.
Personality: Her tongue was cut out and she uses sign language. She takes great joy in being the best Slave Trader in town.
History: She got into the Slave Trader business at a young age. Cursed with unlife at a very young age, Maegan has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Sabotage a competitor; and to be a sage again
Flaws: Disease, Depressed. Bonds: Attractive, Poor, Job. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp. Large well-done wool tapestry (400 gp).
Agnes Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she dresses in yellow turtlenecks beneath a grey coat with brown slacks, and is pretty ugly. Her white hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are green and catlike.
Personality: Aggressive, abrasive, and angry, Agnes embodies much of what other species detest in the Half-Elves. She also has developed a complete distrust of the Bowyer profession.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. After a long history of fighting, Agnes and her spouse have recently divorced.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Serpent Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a large pastel mantle and cape that has been intricately interwoven into her green robe. She has no fur. Her ears are large.
Personality: Prone to second guessing herself, she comes off as nervous. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born blind and as such lacked many opportunities for work. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Expand her business.
Flaws: Ugly, Shy, Disease, Racist. Bonds: Job. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp.
Valafar Joy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His white hair has been sun bleached extensively. His eyes are likewise gold. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 20 (+5) |
Senses Passive Perception 17
Languages Common, Orc, Sylvan, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hamil Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears skinny pants and wears a red and brown robe with the hood down, and his gloved hand is found clutching a whip. His long chestnut hair reaches down to his waist. His eyes are hazel.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has achieved small success as a Dyer.
Motivation: He feels that his past leaves him morally obligated to help; and expand his business
Flaws: Antagonistic, Racist. Bonds: Rich, Job, Criminal record. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Goblin, Gnome, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amethyst (70 gp).
Dynamic Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt, and he perpetually has his club ready. He wears his lavender fur down. His eyes are a pleasant amber.
Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Jeweler, who enjoyed hunting, Dynamic was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Servant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Jasper (60 gp). Rose (60 gp). 1 Half-Plate. 1 Half-Plate.
Therlin Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses well, typically a more casual-formal manner. Her moppish golden hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with a lost civilization.
History: She was born several months after her mother was called into army service. A freak accident while working with her Spy mother left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Military. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!