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NPC Generator

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Advanced [show]


Rael Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this western man wears a yellow armored body suit, with a simple tan line shooting up and back down. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rael grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rael. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Rael Cooper, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)15 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 70 gp. Peridot (50 gp). 1 Banded mail.


Social Check DCs


Flak Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Assassin. His red hair is heavily combed to the right. His eyes are brown and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Assassin.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Immigrant, Religious. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Flak Sherwood, Male Half-Orc Sorcerer 2
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate.


Social Check DCs


Leaf Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered white stockings. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long white fur kept up in a rat tail. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Leaf managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Rich. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Leaf Running, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 230 gp.


Social Check DCs


Nithther Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Roofer. His gold crest is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: Nithther was born the youngest of three triplets. He worked as a nervous Roofer and found it very stressful. After a long history of fighting, Nithther and his spouse have recently divorced.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Family, Debt. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Nithther Shestendeliath, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Brown-green garnet (80 gp).


Social Check DCs


Ûgakûga Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a broad hat to hide his balding. His skin is flawless and his amber eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Ûgakûga isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a island tribe. Through the years after Ûgakûga was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ûgakûga's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Ûgakûga Springfield, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. 3 Thunderstones.


Social Check DCs


Valafar Speed, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Valafar studied abroad. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Valafar Speed, Male Tiefling Sorcerer 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 150 gp.


Social Check DCs


Randal Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in yellow turtlenecks beneath a red coat with black slacks. He has done his best to style his white hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Gifted from a young age, Randal studied abroad. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Nature. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Randal Holimion, Male Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp. Tourmaline (50 gp).


Social Check DCs


Felosial Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has chestnut hair. She has amber eyes and a blue hat with a white feather.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is able to fit into much smaller and tighter spaces than normal.

History: From birth she was tutored by a cruel and relentless mentor. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Athletic, Gifted, Justice. Flaws: Mundane. Bonds: Mentor, Criminal record. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Felosial Arnuanna, Female Elf Sorcerer 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp.


Social Check DCs


Dariff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is long and white with streaks of silver, and is pulled back with small brown clips. Her half smiles and green eyes are beguiling and draw you in.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Animals are drawn to her, and she is able to talk to them.

History: Dariff hails from a village terrorized by goblins. Dariff liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Since then, she has sought to make the best of life.

Motivation: To get a good night's sleep; and many goblins want her driven away

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Nature. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Dariff Strongheart, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs

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