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NPC Generator

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Advanced [show]


Driindar Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green armored body suit, with a simple violet line shooting up and back down. Her white crest has been sun bleached extensively. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Ruler but believes her peers are too gung-ho.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Driindar reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Pacifist. Flaws: Insane. Bonds: Immigrant, Military. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Driindar Jerynomonis, Female Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 800 sp.


Social Check DCs


Margery Payton, Female Human [Permalink]

Personal [hide]

Description: A 4'9" northern woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has shaved her head bald. She has brown eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The war was a terrible time for her, and Margery does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When Margery reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their son. She worked as a Merchant, and she later adopted a second son.

Motivation: Doesn't want to be a Merchant and was forced into it by her family; and to reunite with her absent father

Flaws: Depressed, Disease. Bonds: Family, Military. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Margery Payton, Female Human Sorcerer 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp.


Social Check DCs


Mozikth Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean green cloak covering his clean studded leather. He has done his best to style his gold crest to look like a famous performer. His red eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Dyer and found it very stressful. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Family, Job. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Mozikth Baharoosh, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 3000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Theren Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. With a patchy chestnut beard and wild chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Theren was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Attractive, Religious. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Theren Mellerelel, Male Elf Sorcerer 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp.


Social Check DCs


Sindri Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a tan small hat and tan clothes, marred by sweets. He sports a flattop hair cut. His fierce gray eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy, Hedonist. Bonds: In love, Adventurer. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Sindri Gummen, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Red spinel (120 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Nelkin Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many white ritualistic tattoos. He likes to wear red tank tops with white pants. He has a very tight haircut. He wears an eyepatch.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Nelkin has worked very hard to control his curse. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: To be a Mortician again; and expand his business

Flaws: Ugly, Disease. Bonds: Job, Rich, Military. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Nelkin Elderberry, Male Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)9 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Darkwood Shield.


Social Check DCs


Andram Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His hair is cut close to his head. His eyes are silver and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Andram has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Professionalism. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Andram Benevolence, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Bree Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is greasy and uncared for. Her eyes, though not visible through her cowl, are blue.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to loving parents in a slum to the south. A gifted student she started as a Fortune-teller, but she got bored and became a Herbalist. She then took over the family business and is one of the better Herbalist for hire.

Motivation: Expand her business.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Bree Swiftwhistle, Female Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)6 (-2) 18 (+4)16 (+3)
Skills Arcana +0, Intimidation +5
Senses Passive Perception 14
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nikki Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a tight fitting white shirt and pants. She wears a feathered hat to hide her balding. Her violet eyes are passionate and lively.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born several months after her father was called into army service. She made a point of taking high paying jobs and getting most of it up front. Being a Miner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Flaws: Cynical, Insane. Bonds: Criminal record, Military, Adventurer. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Nikki Fastfoot, Female Halfling Sorcerer 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Magnifying glass.


Social Check DCs

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