Gillyd Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears suspenders and brown workpants. Her shirt is pastel, and she wears a heavy brown leather apron most of the time. She sports blonde long hair. Her eyes are violet and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her mother was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has never given up on her painting dream.
Motivation: She wants nothing more than to rejoin the army; and to be a spy again
Ideals: Athletic, Disciplined. Flaws: Forgetful, PTSD. Bonds: Military. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Theirastra Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She stands about 5'2" and wears tattered old clothes. Her left leg appears badly burned and disfigured. Her white hair is cut short with large spiked bangs in the front. Her eyes are brown and beady.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a very good compulsive liar and kleptomaniac.
History: She was raised in a plains tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Cynical. Bonds: Criminal record, Nature. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Banded agate (6 gp).
Zagga Ainsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears professional attire, and carries flails. She keeps her red hair in a pixie cut. She has blue eyes and a white hat with a green feather.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with her god.
History: Born in a small village she learned the ways of the warrior from her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zagga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp.
Donaar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His crest is short and gold. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a brothel owner, Donaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Donaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Mentor, Adventurer. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Caelynn Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her hair in dreadlocks. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Flattery will make her almost putty in your hands.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Athletic, Artistic. Flaws: Selfish. Bonds: Rich. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Medrash Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His white crest is lengthy. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Medrash has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Ugly, Insomniac, Disease. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 gp.
Az-Adar Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He is physically well-built. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Az-Adar and his spouse have recently divorced.
Motivation: A strong sense of loyalty to Elven people; and revenge
Flaws: Racist, Antagonistic. Bonds: Military, Family, Enemies. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Gnome, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Red spinel (130 gp). 3 Alchemist’s fire.
Miles Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze. He wears a top hat to hide his balding. He has a dull look in his brown eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He works hard and plays hard.
History: The child of eastern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Hedonist. Bonds: Rich, Criminal record, Immigrant, Adventurer. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp.
Zepar Talent, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His purple hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Animal Trainer, who enjoyed hunting, Zepar was taken on many hunting expeditions. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Flaws: Shy. Bonds: Slave, Nature, Job. Occupation: Bookbinder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 170 gp. Brown-green garnet (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
